IGameConsole: Difference between revisions
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This interface can help you manage the console using the GameUI module rather than using the corresponding | This interface can help you manage the console using the [[GameUI]] module rather than using the corresponding [[ConCommand]]s & [[ConVar]]s. You can also print out messages in whatever color you'd like. It is not included in any of the SDK code. | ||
==public\gameui\IGameConsole.h== | ==public\gameui\IGameConsole.h== | ||
<pre>//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ | <pre>//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ | ||
Line 56: | Line 56: | ||
==Access== | ==Access== | ||
These lines go in the client/server init files: | |||
#include <gameui\IGameConsole.h> | #include <gameui\IGameConsole.h> | ||
IGameConsole *gameconsole = NULL; | IGameConsole *gameconsole = NULL; | ||
CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll"); | CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll"); | ||
gameconsole = (IGameConsole *)gameUIFactory(GAMECONSOLE_INTERFACE_VERSION,NULL); | gameconsole = (IGameConsole *)gameUIFactory(GAMECONSOLE_INTERFACE_VERSION, NULL); | ||
[[Category:Interfaces]] | [[Category:Interfaces]] |
Latest revision as of 01:06, 12 April 2011
This interface can help you manage the console using the GameUI module rather than using the corresponding ConCommands & ConVars. You can also print out messages in whatever color you'd like. It is not included in any of the SDK code.
public\gameui\IGameConsole.h
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // //============================================================================= #ifndef IGAMECONSOLE_H #define IGAMECONSOLE_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #include <vgui\VGUI.h> class Color; using namespace vgui; //----------------------------------------------------------------------------- // Purpose: interface to game/dev console //----------------------------------------------------------------------------- class IGameConsole : public IBaseInterface { public: // activates the console, makes it visible and brings it to the foreground virtual void Activate() = 0; virtual void Initialize() = 0; // hides the console virtual void Hide() = 0; // clears the console virtual void Clear() = 0; // return true if the console has focus virtual bool IsConsoleVisible() = 0; // prints a message to the console virtual void Printf(const char *format, ...) = 0; // printes a debug message to the console virtual void DPrintf(const char *format, ...) = 0; // printes a debug message to the console virtual void ColorPrintf( Color& clr, const char *format, ...) = 0; virtual void SetParent( VPANEL parent ) = 0; }; #define GAMECONSOLE_INTERFACE_VERSION "GameConsole003" #endif // IGAMECONSOLE_H
Access
These lines go in the client/server init files:
#include <gameui\IGameConsole.h> IGameConsole *gameconsole = NULL;
CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll"); gameconsole = (IGameConsole *)gameUIFactory(GAMECONSOLE_INTERFACE_VERSION, NULL);