Prop wall projector: Difference between revisions
Jump to navigation
Jump to search
Bug:Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an
m (Fix "info_particle-system"(to "info_particle_system"), add link.) |
No edit summary |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{LanguageBar}} | |||
[[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a prop_wall_projector.]] | [[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a prop_wall_projector.]] | ||
{{ | {{this is a|model entity|game=Portal 2|name=prop_wall_projector}} It is a model that emits a [[Hard Light Surface]] (<code>[[projected_wall_entity]]</code>). | ||
{{Bug|Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an [[info_particle_system]] anywhere in the map set to this particle | {{Bug|Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an <code>[[info_particle_system]]</code> anywhere in the map set to this particle to prevent the lag spike.}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Skin|intn=skin|integer|nofgd=1}} | |||
: The skin to use. | |||
:* 0 : Clean | |||
:* 1 : Rusted | |||
{{KV Angles}} | {{KV Angles}} | ||
{{KV BaseProjector}} | {{KV BaseProjector}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseProjector}} | {{I BaseProjector}} | ||
[[Category:Prop entities|wall projector]] |
Latest revision as of 01:53, 30 June 2025
prop_wall_projector
is a model entity available in Portal 2. It is a model that emits a Hard Light Surface (
projected_wall_entity
).

info_particle_system
anywhere in the map set to this particle to prevent the lag spike. [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
BaseProjector:
- Start Enabled (StartEnabled) <boolean>
- If the projector should start enabled.
- Disable Placement Helper (DisableHelper) <boolean>
- Disable the automatically-created placement helper to prevent it from fighting with a custom one.
Inputs
BaseProjector:
- Enable
- Enables projection from this projector.
- Disable
- Disables projection from this projector.