Template:Hl1 kv renderfields: Difference between revisions

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{{KV|intn=renderfx|Render FX|choices|Render FX mode to use, for special effects.}}
; Render FX <code><choices></code>
:{| class=standard-table
: Render FX mode to use, for special effects.
! Value || Description
:* 0: "Normal"
|-
:* 1: "Slow Pulse"
| 0 || Normal
:* 2: "Fast Pulse"
|-
:* 3: "Slow Wide Pulse"
| 1 || Slow Pulse
:* 4: "Fast Wide Pulse"
|-
:* 5: "Slow Strobe"
| 2 || Fast Pulse
:* 6: "Fast Strobe"
|-
:* 7: "Faster Strobe"
| 3 || Slow Wide Pulse
:* 8: "Slow Flicker"
|-
:* 9: "Fast Flicker"
| 4 || Fast Wide Pulse
:* 10: "Slow Fade Away"
|-
:* 11: "Fast Fade Away"
| 5 || Slow Fade Away
:* 12: "Slow Become Solid"
|-
:* 13: "Fast Become Solid"
| 6 || Fast Fade Away
:* 14: "Constant Glow"
|-
:* 15: "Distort"
| 7 || Slow Become Solid
:* 16: "Hologram (Distort + fade)"
|-
{{ScrollBox|title=Renderfields|
| 8 || Fast Become Solid
; Render Mode <code><choices></code>
|-
: [[Render Modes|Render Mode]] to use.
| 9 || Slow Strobe
:* 0: "Normal"
|-
:* 1: "Color"
| 10 || Fast Strobe
:* 2: "Texture"
|-
:* 3: "Glow"
| 11 || Faster Strobe
:* 4: "Solid"
|-
:* 5: "Additive"
| 12 || Slow Flicker
; FX Amount (1-255) <code><[[integer]]></code>
|-
: Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
| 13 || Fast Flicker
; FX Color (R G B) <code><[[color255]]></code>
|-
: Color to use by the specified render mode.}}
| 14 || Constant Glow
|-
| 15 || Distort
|-
| 16 || Hologram (Distort + fade)
|}
{{KV|intn=rendermode|Render Mode|choices|[[Render modes (GoldSrc)|Render Mode]] to use.}}
:{| class=standard-table
! Value || Description
|-
| 0 || Normal
|-
| 1 || Color
|-
| 2 || Texture
|-
| 3 || Glow
|-
| 4 || Solid
|-
| 5 || Additive
|}
{{KV|intn=renderamt|Render Amount (0-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.}}
{{#if:{{{func_conveyor|}}}
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Overridden at runtime, based upon the {{code|speed}} KV. }}
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Color to use by the specified render mode.{{#if:{{{point|}}}||<br>Also used on brush entities to control the speed of scrolling textures; see {{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} for more information.}} }}
}}
<noinclude>
[[Category:Keyvalue Templates|renderfields]]
</noinclude>

Latest revision as of 10:48, 23 April 2025

Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.