Template:Hl1 kv monster: Difference between revisions
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{{ | [[Category:Keyvalue Templates]] | ||
{{Goldsource topicon}} | |||
<onlyinclude>{{minititle|Monster}} | |||
{{kV|TriggerTarget|intn=TriggerTarget|target_destination|Name of entity to target when the trigger conditions are met.}} | |||
{{KV|Trigger Condition|intn=TriggerCondition|choices|Condition to use for TriggerTarget | |||
:* 0 : "No Trigger" | :* 0 : "No Trigger" | ||
:* 1 : "See Player, Mad at Player" | :* 1 : "See Player, Mad at Player" | ||
Line 14: | Line 14: | ||
:* 10: "See Player Unconditional" | :* 10: "See Player Unconditional" | ||
:* 11: "See Player, Not In Combat"}} | :* 11: "See Player, Not In Combat"}} | ||
{{ | {{minititle|Target}} | ||
{{KV|Target|intn=target|target_destination|The [[targetname]] of the first {{ent|path_corner_(GoldSrc)|alt=path_corner}} in a path this monster will move to when spawned.}} | |||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
{{Hl1_kv_renderfields}} | {{Hl1_kv_renderfields}} | ||
{{KV_Angles}} | {{KV_Angles}} | ||
</onlyinclude> |
Latest revision as of 07:04, 31 August 2024
Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.