Template:Hl1 kv renderfields: Difference between revisions

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(Created page with keyvalues defined in the fgd. For use with other templates to create all base classes defined in halflife.fgd)
 
(take up less space)
 
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; Render FX <code><choices></code>
{{KV|intn=rendermode|Render Mode|choices|[[Render modes (GoldSrc)|Render Mode]] to use.}}
: Render FX mode to use, for special effects.
:{{expand|title=Render modes|1=<ol start=0>
:* 0: "Normal"
<li>Normal
:* 1: "Slow Pulse"
<li>Color
:* 2: "Fast Pulse"
<li>Texture
:* 3: "Slow Wide Pulse"
<li>Glow
:* 4: "Fast Wide Pulse"
<li>Solid
:* 9: "Slow Strobe"
<li>Additive
:* 10: "Fast Strobe"
</ol>}}
:* 11: "Faster Strobe"
{{KV|intn=renderamt|Render Amount (0-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.}}
:* 12: "Slow Flicker"
{{#if:{{{func_conveyor|}}}
:* 13: "Fast Flicker"
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Overridden at runtime, based upon the {{code|speed}} KV. }}
:* 5: "Slow Fade Away"
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Color to use by the specified render mode.{{#if:{{{point|}}}||<br>Also used on brush entities to control the speed of scrolling textures; see {{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} for more information.}} }}
:* 6: "Fast Fade Away"
}}
:* 7: "Slow Become Solid"
{{KV|intn=renderfx|Render FX|choices|Render FX mode to use, for special effects.}}
:* 8: "Fast Become Solid"
:{{expand|title=Render effects|1=<ol start=0>
:* 14: "Constant Glow"
<li>Normal
:* 15: "Distort"
<li>Slow Pulse
:* 16: "Hologram (Distort + fade)"
<li>Fast Pulse
; Render Mode <code><choices></code>
<li>Slow Wide Pulse
: [[Render Modes|Render Mode]] to use.
<li>Fast Wide Pulse
:* 0: "Normal"
<li>Slow Fade Away
:* 1: "Color"
<li>Fast Fade Away
:* 2: "Texture"
<li>Slow Become Solid
:* 3: "Glow"
<li>Fast Become Solid
:* 4: "Solid"
<li>Slow Strobe
:* 5: "Additive"
<li>Fast Strobe
; FX Amount (1-255) <code><[[integer]]></code>
<li>Faster Strobe
: Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
<li>Slow Flicker
; FX Color (R G B) <code><[[color255]]></code>
<li>Fast Flicker
: Color to use by the specified render mode.
<li>Constant Glow
<li>Distort
<li>Hologram (Distort + fade)
</ol>}}
<noinclude>
[[Category:Keyvalue Templates|renderfields]]
</noinclude>

Latest revision as of 15:19, 10 November 2025

Render Mode (rendermode) <choices>
Render Mode to use.
Render modes
  1. Normal
  2. Color
  3. Texture
  4. Glow
  5. Solid
  6. Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Render effects
  1. Normal
  2. Slow Pulse
  3. Fast Pulse
  4. Slow Wide Pulse
  5. Fast Wide Pulse
  6. Slow Fade Away
  7. Fast Fade Away
  8. Slow Become Solid
  9. Fast Become Solid
  10. Slow Strobe
  11. Fast Strobe
  12. Faster Strobe
  13. Slow Flicker
  14. Fast Flicker
  15. Constant Glow
  16. Distort
  17. Hologram (Distort + fade)