Template:Hl1 kv renderfields: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with keyvalues defined in the fgd. For use with other templates to create all base classes defined in halflife.fgd)
 
No edit summary
 
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
; Render FX <code><choices></code>
{{KV|intn=renderfx|Render FX|choices|Render FX mode to use, for special effects.}}
: Render FX mode to use, for special effects.
:{| class=standard-table
:* 0: "Normal"
! Value || Description
:* 1: "Slow Pulse"
|-
:* 2: "Fast Pulse"
| 0 || Normal
:* 3: "Slow Wide Pulse"
|-
:* 4: "Fast Wide Pulse"
| 1 || Slow Pulse
:* 9: "Slow Strobe"
|-
:* 10: "Fast Strobe"
| 2 || Fast Pulse
:* 11: "Faster Strobe"
|-
:* 12: "Slow Flicker"
| 3 || Slow Wide Pulse
:* 13: "Fast Flicker"
|-
:* 5: "Slow Fade Away"
| 4 || Fast Wide Pulse
:* 6: "Fast Fade Away"
|-
:* 7: "Slow Become Solid"
| 5 || Slow Fade Away
:* 8: "Fast Become Solid"
|-
:* 14: "Constant Glow"
| 6 || Fast Fade Away
:* 15: "Distort"
|-
:* 16: "Hologram (Distort + fade)"
| 7 || Slow Become Solid
; Render Mode <code><choices></code>
|-
: [[Render Modes|Render Mode]] to use.
| 8 || Fast Become Solid
:* 0: "Normal"
|-
:* 1: "Color"
| 9 || Slow Strobe
:* 2: "Texture"
|-
:* 3: "Glow"
| 10 || Fast Strobe
:* 4: "Solid"
|-
:* 5: "Additive"
| 11 || Faster Strobe
; FX Amount (1-255) <code><[[integer]]></code>
|-
: Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
| 12 || Slow Flicker
; FX Color (R G B) <code><[[color255]]></code>
|-
: Color to use by the specified render mode.
| 13 || Fast Flicker
|-
| 14 || Constant Glow
|-
| 15 || Distort
|-
| 16 || Hologram (Distort + fade)
|}
{{KV|intn=rendermode|Render Mode|choices|[[Render modes (GoldSrc)|Render Mode]] to use.}}
:{| class=standard-table
! Value || Description
|-
| 0 || Normal
|-
| 1 || Color
|-
| 2 || Texture
|-
| 3 || Glow
|-
| 4 || Solid
|-
| 5 || Additive
|}
{{KV|intn=renderamt|Render Amount (0-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.}}
{{#if:{{{func_conveyor|}}}
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Overridden at runtime, based upon the {{code|speed}} KV. }}
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Color to use by the specified render mode.{{#if:{{{point|}}}||<br>Also used on brush entities to control the speed of scrolling textures; see {{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} for more information.}} }}
}}
<noinclude>
[[Category:Keyvalue Templates|renderfields]]
</noinclude>

Latest revision as of 10:48, 23 April 2025

Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.