User:Muskrat4000000/sandbox: Difference between revisions

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(copied the half life level creation page to learn how to edit the layout)
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__NOTOC__
__NOTOC__
='''<big>Half-Life Level Design</big>'''=
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{|
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||||||||||||||||||||||||||||||||||| '''<big>LEVEL DESIGN</big>''' ||||||||||||||||||||||||||||||||||| [[Programming|'''<big>PROGRAMMING</big>''']] |||||||||||||||||||||||||||||||||| [[Modeling|'''<big>MODELING</big>''']] ||||||||||||||||||||||||||||||||||| [[Materials|'''<big>MATERIALS</big>''']] ||||||||||||||||||||||||||||||||||| [[Tutorials|'''<big>TUTORIALS</big>''']] ||||||||||||||||||||||||||||||||||| [[Modding|'''<big>MODDING</big>''']]
|}
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== Getting Started ==
== Getting Started ==
* '''[[Half-Life Level Creation/Configuring Hammer for Half-Life|Configuring Hammer for Half-Life]]'''
* '''[[Half-Life Level Creation/Configuring Hammer for Half-Life|Configuring Hammer for Half-Life]]'''
==Basic Elements ==
==Basic Elements ==
* [[Health Charger]]
* [[Health Charger]]
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== Additive Information ==
== Additive Information ==
===Forge Game Data===
===Forge Game Data===
* [[Half-Life.fgd|Half-Life FGD]]
* [[Half-Life.fgd|Half-Life FGD]]
* [[hl_op4.fgd|Half-Life: Opposing Force FGD]]
* [[hl_op4.fgd|Half-Life: Opposing Force FGD]]
* [[hl_bs.fgd|Half-Life: Blue Shift FGD]]
* [[hl_bs.fgd|Half-Life: Blue Shift FGD]]
===Compiling Programs===
===Compiling Programs===
* [[ZHLT|Zoner's Half-Life Tools]]
* [[ZHLT|Zoner's Half-Life Tools]]
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* [http://www.gimp.org/downloads/ Gimp 2 (free)]
* [http://www.gimp.org/downloads/ Gimp 2 (free)]
* [http://www.photoshop.com/products Photoshop (purchase required)]
* [http://www.photoshop.com/products Photoshop (purchase required)]
== Downloads ==
== Downloads ==
===Hammer Editor===
===Hammer Editor===
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[http://sledge-editor.com/ '''SLEDGE EDITOR''']
[http://sledge-editor.com/ '''SLEDGE EDITOR''']
A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.
A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.
{{category end}}
='''<big>TUTORIALS</big>'''=
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Latest revision as of 12:04, 8 March 2015

Half-LifeThis page contains articles relating specifically to level design for Half-Life, and it's expansions Opposing Force and Blue Shift.


Half-Life Level Design


LEVEL DESIGN PROGRAMMING MODELING MATERIALS TUTORIALS MODDING


Getting Started

Basic Elements

Games

Half-Life

Half-Life: Opposing Force

Half-Life: Blue Shift

Additive Information

Forge Game Data

Compiling Programs

External Tools

General

Modelling Programs

Texture Editors

Downloads

Hammer Editor

Replacement SDKs

JACKHAMMER A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form.

SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.


TUTORIALS

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