Multiplayer Maps Not Appearing: Difference between revisions
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For a level to appear in the Half-Life 2: Deathmatch map list, it must have an <code>info_player_deathmatch</code> in it. | For a level to appear in the Half-Life 2: Deathmatch map list, it must have an <code>info_player_deathmatch</code> in it. | ||
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Its a good idea to include a large number of these spawn points to prevent predictable spawning. | Its a good idea to include a large number of these spawn points to prevent predictable spawning. | ||
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[[Category:Level Design FAQ]] |
Latest revision as of 08:26, 12 July 2024

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January 2024


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For a level to appear in the Half-Life 2: Deathmatch map list, it must have an info_player_deathmatch
in it.
The info_player_deathmatch
entity creates a player spawn point for multiplayer games. When a player spawns in a level (either because he is just entering the level, or he has just died and is respawning) his location will be picked randomly from all of the available info_player_deathmatch
spawn points.
Its a good idea to include a large number of these spawn points to prevent predictable spawning.

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January 2024


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