Multiplayer Maps Not Appearing: Difference between revisions

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[[Category:Level Design FAQ]]
For a level to appear in the Half-Life 2: Deathmatch map list, it must have an <code>info_player_deathmatch</code> in it.
Half-Life 2: Deathmatch 맵 리스트에 당신의 맵을 보이게 하기위해선, 맵에 <code>info_player_deathmatch</code> 엔티티가 있어야 합니다.
 
The <code>info_player_deathmatch</code> entity creates a player spawn point for multiplayer games. When a player spawns in a level (either because he is just entering the level, or he has just died and is respawning) his location will be picked randomly from all of the available <code>info_player_deathmatch</code> spawn points.


<code>info_player_deathmatch</code> 엔티티는 멀티플레이 게임을 위한 플레이어 스폰 지점을 만듭니다. 플레이어는 모든 <code>info_player_deathmatch</code> 스폰 지점중에서 무작위 지점에 스폰이 됩니다 (또한 맵에 막 들어왔을때, 또는 막 죽어서 다시 스폰됬을 때).
Its a good idea to include a large number of these spawn points to prevent predictable spawning.


스폰이 되는 지점을 예상하고 대기하는 플레이를 방지하기 위해 많은 스폰 지점을 추가하는 것도 좋은 생각입니다.
{{Uncategorized|date=January 2024}}
[[Category:Level Design FAQ]]

Latest revision as of 08:26, 12 July 2024

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January 2024

For a level to appear in the Half-Life 2: Deathmatch map list, it must have an info_player_deathmatch in it.

The info_player_deathmatch entity creates a player spawn point for multiplayer games. When a player spawns in a level (either because he is just entering the level, or he has just died and is respawning) his location will be picked randomly from all of the available info_player_deathmatch spawn points.

Its a good idea to include a large number of these spawn points to prevent predictable spawning.

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January 2024