Physics impact force: Difference between revisions
Jump to navigation
Jump to search

No edit summary |
Thunder4ik (talk | contribs) m (→top: clean up, added orphan, uncategorised tags) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
<p>A very rough guide to physics impact force as used on prop_physics entities in | {{Orphan|date=January 2024}} | ||
{{lang|Physics impact force}} | |||
<p>A very rough guide to physics impact force as used on {{ent|prop_physics}} entities in {{hl2ep2|2}}. I was unable to test the phys gun in this test. Also all tests were point blank so bear this in mind.</p> | |||
<p>Tested values are as follows: 500,1000, 2000, 3000, 4000,5000, 6000, 7000,8000,9000,1000,11000,12000,13000,14000,15000,20000,25000,30000,35000,40000,45000 and 50000</p> | <p>Tested values are as follows: 500,1000, 2000, 3000, 4000,5000, 6000, 7000,8000,9000,1000,11000,12000,13000,14000,15000,20000,25000,30000,35000,40000,45000 and 50000</p> | ||
<p>Note: ">" before a number means more than (P) = Primary Fire (S)= Secondary Fire</p> | <p>Note: ">" before a number means more than (P) = Primary Fire (S)= Secondary Fire</p> | ||
# Pistol > 500 | # Pistol > 500 | ||
Line 18: | Line 21: | ||
# SMG (S) > 30000 | # SMG (S) > 30000 | ||
# AR2(S) > 50000 | # AR2(S) > 50000 | ||
{{stub}} | |||
{{Uncategorized stub|date=January 2024}} |
Latest revision as of 22:51, 21 January 2024

This article is an orphan, meaning that few or no articles link to it.
You can help by
adding links to this article from other relevant articles.
January 2024
You can help by

January 2024


A very rough guide to physics impact force as used on prop_physics entities in Half-Life 2: Episode Two. I was unable to test the phys gun in this test. Also all tests were point blank so bear this in mind.
Tested values are as follows: 500,1000, 2000, 3000, 4000,5000, 6000, 7000,8000,9000,1000,11000,12000,13000,14000,15000,20000,25000,30000,35000,40000,45000 and 50000
Note: ">" before a number means more than (P) = Primary Fire (S)= Secondary Fire
- Pistol > 500
- SMG > 500
- AR2(P) > 500
- Crowbar > 3000
- Grenade throw > 4000
- Shotgun(P) > 9000
- 357 > 10000
- Shotgun(S) > 15000
- Crossbow > 20000
- Grenade > 30000
- RPG > 30000
- SMG (S) > 30000
- AR2(S) > 50000

This article has not been added to any content
categories. Please help out by
adding categories.
January 2024


January 2024