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Cl interp all: Difference between revisions

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[[Category:cvar]]
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This [[ConVar]] controls some code optimizations for running client-side prediction. When set to '''0''', the optimization is run; only the set of entities that need [[interpolation]] are considered. When set to a nonzero value, the old behavior is run, where every networked entity is considered for [[interpolation]].
This cvar controls some code optimisations for running client side prediction. When set to 0 the optimisation is run and only the set of entities that need interpolation are considered. When set to 1 (or any non zero value) the old behavior is run, where every entity the client knows about is considered for interpolation.


==See also==
==See also==
[http://developer.valvesoftware.com/wiki/Image:Cl_interp_all.png Alfred Reynolds explains cl_interp_all]
For other useful information on console variables, please head back to the [http://developer.valvesoftware.com/wiki/Category:Console_Commands Console Commands Listing]

Latest revision as of 05:25, 12 July 2024

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cl_interp_all is a console variable available in all Source Source games. This ConVar controls some code optimizations for running client-side prediction. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. When set to a nonzero value, the old behavior is run, where every networked entity is considered for interpolation.

See also

For other useful information on console variables, please head back to the Console Commands Listing