Ko/List of CSS Particles: Difference between revisions

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이것은 Counter-Strike: Source 의 입자들의 이름을 나열한 것입니다.
{{lang|List of CSS Particles}}
이것은 {{css|4|suf=:ko}} 의 입자들의 이름을 나열한 것입니다.
----
 
 
//ACHIEVEMENT.PCF
 
*achieved
*mini_firework_flare
*mini_fireworks
 
//BLOOD_IMPACT.PCF
 
*blood_advisor_pierce_spray
*blood_advisor_pierce_spray_b
*blood_advisor_pierce_spray_c
*blood_advisor_puncture
*blood_advisor_puncture_withdraw
*blood_advisor_shrapnel_impact
*blood_advisor_shrapnel_spray_1
*blood_advisor_shrapnel_spray_2
*blood_advisor_shrapnel_spurt_1
*blood_advisor_shrapnel_spurt_2
*blood_antlionguard_injured_heavy
*blood_antlionguard_injured_heavy_
*blood_antlionguard_injured_heavy_tiny
*blood_antlionguard_injured_light
*blood_antlionguard_injured_light_tiny
*blood_drip_synth_01
*blood_drip_synth_01b
*blood_drip_synth_01c
*blood_impact_antlion_01
*blood_impact_antlion_worker_01
*blood_impact_green_01
*blood_impact_green_01_chunk
*blood_impact_green_01_droplets
*blood_impact_green_02_chunk
*blood_impact_green_02_droplets
*blood_impact_green_02_glow
*blood_impact_red_01
*blood_impact_red_01_chunk
*blood_impact_red_01_droplets
*blood_impact_red_01_goop
*blood_impact_red_01_mist
*blood_impact_red_01_smalldroplets
*blood_impact_synth_01
*blood_impact_synth_01_arc
*blood_impact_synth_01_arc2
*blood_impact_synth_01_arc3
*blood_impact_synth_01_arc4
*blood_impact_synth_01_arc_parent
*blood_impact_synth_01_arc_parents
*blood_impact_synth_01_armor
*blood_impact_synth_01_droplets
*blood_impact_synth_01_dust
*blood_impact_synth_01_short
*blood_impact_synth_01_spurt
*blood_impact_yellow_01
*blood_impact_zombie_01
*blood_spurt_synth_01
*blood_spurt_synth_01b
*blood_zombie_split
*blood_zombie_split_spray
*blood_zombie_split_spray_tiny
*blood_zombie_split_spray_tiny2
*vomit_barnacle
*vomit_barnacle_b
 
//BURNING_FX.PCF
 
*burning_character
*burning_character_b
*burning_character_c
*burning_character_d
*burning_character_e
 
//ERROR.PCF
 
*error
 
//FIRE_01.PCF
 
*bomb_explosion_huge
*burning_engine_01
*burning_engine_fire
*burning_gib_01
*burning_gib_01_drag
*burning_gib_01_follower1
*burning_gib_01_follower2
*burning_gib_01b
*burning_vehicle
*burning_wood_01
*burning_wood_01b
*burning_wood_01c
*embers_large_01
*embers_large_02
*embers_medium_01
*embers_medium_03
*embers_small_01
*env_embers_large
*env_embers_medium
*env_embers_medium_spread
*env_embers_small
*env_embers_small_spread
*env_embers_tiny
*env_fire_large
*env_fire_large_b
*env_fire_large_smoke
*env_fire_large_smoke_b
*env_fire_medium
*env_fire_medium_b
*env_fire_medium_smoke
*env_fire_medium_spread
*env_fire_medium_spread_b
*env_fire_random_puff
*env_fire_small
*env_fire_small_b
*env_fire_small_base
*env_fire_small_coverage
*env_fire_small_coverage_b
*env_fire_small_coverage_base
*env_fire_small_coverage_base_smoke
*env_fire_small_coverage_c
*env_fire_small_coverage_smoke
*env_fire_small_smoke
*env_fire_tiny
*env_fire_tiny_b
*env_fire_tiny_smoke
*explosion_huge
*explosion_huge_b
*explosion_huge_burning_chunks
*explosion_huge_c
*explosion_huge_d
*explosion_huge_e
*explosion_huge_f
*explosion_huge_flames
*explosion_huge_flames_b
*explosion_huge_g
*explosion_huge_h
*explosion_huge_i
*explosion_huge_j
*explosion_huge_k
*explosion_huge_smoking_chunks
*explosion_silo
*fire_jet_01
*fire_jet_01_flame
*fire_large_01
*fire_large_02
*fire_large_02_filler
*fire_large_02_fillerb
*fire_large_base
*fire_medium_01
*fire_medium_01_glow
*fire_medium_02
*fire_medium_02_nosmoke
*fire_medium_03
*fire_medium_03_brownsmoke
*fire_medium_base
*fire_medium_burst
*fire_medium_heatwave
*fire_small_01
*fire_small_02
*fire_small_03
*fire_small_base
*fire_small_flameouts
*fire_verysmall_01
*smoke_burning_engine_01
*smoke_exhaust_01
*smoke_exhaust_01a
*smoke_exhaust_01b
*smoke_gib_01
*smoke_large_01
*smoke_large_01b
*smoke_large_02
*smoke_large_02b
*smoke_medium_01
*smoke_medium_02
*smoke_medium_02 Version #2
*Smoke_medium_02b
*Smoke_medium_02b Version #2
*smoke_medium_02c
*smoke_medium_02d
*smoke_small_01
*smoke_small_01b
 
//FIRE_MEDIUM_01.PCF
 
*embers_medium_01
*fire_medium_01
*smoke_oily_01
 
//MUZZLEFLASHES.PCF
 
*muzzle_autorifles
*muzzle_machinegun
*muzzle_pistols
*muzzle_rifles
*muzzle_shotguns
*muzzle_smgs
 
//WATER_IMPACT.PCF
 
*slime_splash_01
*slime_splash_01_droplets
*slime_splash_01_reversed
*slime_splash_01_surface
*slime_splash_02
*slime_splash_03
*water_bubble_ambient_1
*water_bubble_trail_1
*water_foam_01
*water_foam_01b
*water_foam_01c
*water_foam_01d
*water_foam_line_long
*water_foam_line_longb
*water_foam_line_longc
*water_foam_line_longd
*water_foam_line_short
*water_foam_line_shortb
*water_foam_line_shortc
*water_foam_line_shortd
*water_gunk_1
*water_impact_bubbles_1
*water_impact_bubbles_1b
*water_impact_bubbles_1c
*water_impact_bubbles_1d
*water_splash_01
*water_splash_01_droplets
*water_splash_01_refract
*water_splash_01_surface1
*water_splash_01_surface2
*water_splash_01_surface3
*water_splash_01_surface4
*water_splash_02
*water_splash_02_animated
*water_splash_02_continuous
*water_splash_02_droplets
*water_splash_02_droplets Version #2
*water_splash_02_froth
*water_splash_02_froth2
*water_splash_02_refract
*water_splash_02_surface2
*water_splash_02_surface4
*water_splash_02_vertical
*water_splash_03
*water_splash_leakypipe_silo
*water_splash_leakypipe_silo_froth2
*water_splash_leakypipe_vertical
*water_trail_medium
*water_trail_medium_b
 
{{ACategory|Counter-Strike: Source}}
{{ACategory|Particle System}}

Latest revision as of 03:36, 22 August 2024

English (en)한국어 (ko)Translate (Translate)

이것은 카운터-스트라이크: 소스 카운터-스트라이크: 소스 의 입자들의 이름을 나열한 것입니다.



//ACHIEVEMENT.PCF

  • achieved
  • mini_firework_flare
  • mini_fireworks

//BLOOD_IMPACT.PCF

  • blood_advisor_pierce_spray
  • blood_advisor_pierce_spray_b
  • blood_advisor_pierce_spray_c
  • blood_advisor_puncture
  • blood_advisor_puncture_withdraw
  • blood_advisor_shrapnel_impact
  • blood_advisor_shrapnel_spray_1
  • blood_advisor_shrapnel_spray_2
  • blood_advisor_shrapnel_spurt_1
  • blood_advisor_shrapnel_spurt_2
  • blood_antlionguard_injured_heavy
  • blood_antlionguard_injured_heavy_
  • blood_antlionguard_injured_heavy_tiny
  • blood_antlionguard_injured_light
  • blood_antlionguard_injured_light_tiny
  • blood_drip_synth_01
  • blood_drip_synth_01b
  • blood_drip_synth_01c
  • blood_impact_antlion_01
  • blood_impact_antlion_worker_01
  • blood_impact_green_01
  • blood_impact_green_01_chunk
  • blood_impact_green_01_droplets
  • blood_impact_green_02_chunk
  • blood_impact_green_02_droplets
  • blood_impact_green_02_glow
  • blood_impact_red_01
  • blood_impact_red_01_chunk
  • blood_impact_red_01_droplets
  • blood_impact_red_01_goop
  • blood_impact_red_01_mist
  • blood_impact_red_01_smalldroplets
  • blood_impact_synth_01
  • blood_impact_synth_01_arc
  • blood_impact_synth_01_arc2
  • blood_impact_synth_01_arc3
  • blood_impact_synth_01_arc4
  • blood_impact_synth_01_arc_parent
  • blood_impact_synth_01_arc_parents
  • blood_impact_synth_01_armor
  • blood_impact_synth_01_droplets
  • blood_impact_synth_01_dust
  • blood_impact_synth_01_short
  • blood_impact_synth_01_spurt
  • blood_impact_yellow_01
  • blood_impact_zombie_01
  • blood_spurt_synth_01
  • blood_spurt_synth_01b
  • blood_zombie_split
  • blood_zombie_split_spray
  • blood_zombie_split_spray_tiny
  • blood_zombie_split_spray_tiny2
  • vomit_barnacle
  • vomit_barnacle_b

//BURNING_FX.PCF

  • burning_character
  • burning_character_b
  • burning_character_c
  • burning_character_d
  • burning_character_e

//ERROR.PCF

  • error

//FIRE_01.PCF

  • bomb_explosion_huge
  • burning_engine_01
  • burning_engine_fire
  • burning_gib_01
  • burning_gib_01_drag
  • burning_gib_01_follower1
  • burning_gib_01_follower2
  • burning_gib_01b
  • burning_vehicle
  • burning_wood_01
  • burning_wood_01b
  • burning_wood_01c
  • embers_large_01
  • embers_large_02
  • embers_medium_01
  • embers_medium_03
  • embers_small_01
  • env_embers_large
  • env_embers_medium
  • env_embers_medium_spread
  • env_embers_small
  • env_embers_small_spread
  • env_embers_tiny
  • env_fire_large
  • env_fire_large_b
  • env_fire_large_smoke
  • env_fire_large_smoke_b
  • env_fire_medium
  • env_fire_medium_b
  • env_fire_medium_smoke
  • env_fire_medium_spread
  • env_fire_medium_spread_b
  • env_fire_random_puff
  • env_fire_small
  • env_fire_small_b
  • env_fire_small_base
  • env_fire_small_coverage
  • env_fire_small_coverage_b
  • env_fire_small_coverage_base
  • env_fire_small_coverage_base_smoke
  • env_fire_small_coverage_c
  • env_fire_small_coverage_smoke
  • env_fire_small_smoke
  • env_fire_tiny
  • env_fire_tiny_b
  • env_fire_tiny_smoke
  • explosion_huge
  • explosion_huge_b
  • explosion_huge_burning_chunks
  • explosion_huge_c
  • explosion_huge_d
  • explosion_huge_e
  • explosion_huge_f
  • explosion_huge_flames
  • explosion_huge_flames_b
  • explosion_huge_g
  • explosion_huge_h
  • explosion_huge_i
  • explosion_huge_j
  • explosion_huge_k
  • explosion_huge_smoking_chunks
  • explosion_silo
  • fire_jet_01
  • fire_jet_01_flame
  • fire_large_01
  • fire_large_02
  • fire_large_02_filler
  • fire_large_02_fillerb
  • fire_large_base
  • fire_medium_01
  • fire_medium_01_glow
  • fire_medium_02
  • fire_medium_02_nosmoke
  • fire_medium_03
  • fire_medium_03_brownsmoke
  • fire_medium_base
  • fire_medium_burst
  • fire_medium_heatwave
  • fire_small_01
  • fire_small_02
  • fire_small_03
  • fire_small_base
  • fire_small_flameouts
  • fire_verysmall_01
  • smoke_burning_engine_01
  • smoke_exhaust_01
  • smoke_exhaust_01a
  • smoke_exhaust_01b
  • smoke_gib_01
  • smoke_large_01
  • smoke_large_01b
  • smoke_large_02
  • smoke_large_02b
  • smoke_medium_01
  • smoke_medium_02
  • smoke_medium_02 Version #2
  • Smoke_medium_02b
  • Smoke_medium_02b Version #2
  • smoke_medium_02c
  • smoke_medium_02d
  • smoke_small_01
  • smoke_small_01b

//FIRE_MEDIUM_01.PCF

  • embers_medium_01
  • fire_medium_01
  • smoke_oily_01

//MUZZLEFLASHES.PCF

  • muzzle_autorifles
  • muzzle_machinegun
  • muzzle_pistols
  • muzzle_rifles
  • muzzle_shotguns
  • muzzle_smgs

//WATER_IMPACT.PCF

  • slime_splash_01
  • slime_splash_01_droplets
  • slime_splash_01_reversed
  • slime_splash_01_surface
  • slime_splash_02
  • slime_splash_03
  • water_bubble_ambient_1
  • water_bubble_trail_1
  • water_foam_01
  • water_foam_01b
  • water_foam_01c
  • water_foam_01d
  • water_foam_line_long
  • water_foam_line_longb
  • water_foam_line_longc
  • water_foam_line_longd
  • water_foam_line_short
  • water_foam_line_shortb
  • water_foam_line_shortc
  • water_foam_line_shortd
  • water_gunk_1
  • water_impact_bubbles_1
  • water_impact_bubbles_1b
  • water_impact_bubbles_1c
  • water_impact_bubbles_1d
  • water_splash_01
  • water_splash_01_droplets
  • water_splash_01_refract
  • water_splash_01_surface1
  • water_splash_01_surface2
  • water_splash_01_surface3
  • water_splash_01_surface4
  • water_splash_02
  • water_splash_02_animated
  • water_splash_02_continuous
  • water_splash_02_droplets
  • water_splash_02_droplets Version #2
  • water_splash_02_froth
  • water_splash_02_froth2
  • water_splash_02_refract
  • water_splash_02_surface2
  • water_splash_02_surface4
  • water_splash_02_vertical
  • water_splash_03
  • water_splash_leakypipe_silo
  • water_splash_leakypipe_silo_froth2
  • water_splash_leakypipe_vertical
  • water_trail_medium
  • water_trail_medium_b