Weapon basebomb: Difference between revisions
		
		
		
		
		
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
		
	
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{{ent not in fgd}}  | {{ent not in fgd|nolink=1|because={{ent|dod_bomb_dispenser}} should be used instead.}}  | ||
{{  | {{this is a|model entity|name=weapon_basebomb|game=Day of Defeat: Source}}  | ||
Used only in detonation maps.  It's given to a player via the {{ent|dod_bomb_dispenser}} [[brush entity]].  | |||
Used only in detonation maps.  It's given to a player via the   | |||
{{basicdodsweapon}}  | {{basicdodsweapon}}  | ||
[[Category:Day of Defeat: Source Weapons]]  | [[Category:Day of Defeat: Source Weapons|B]]  | ||
Latest revision as of 05:15, 19 May 2025
This entity is not in the  FGD by default.
It should not be put directly in a map because dod_bomb_dispenser should be used instead..
It should not be put directly in a map because dod_bomb_dispenser should be used instead..
weapon_basebomb  is a   model entity  available in 
 Day of Defeat: Source.
Used only in detonation maps. It's given to a player via the dod_bomb_dispenser brush entity.
Key Values
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
Outputs
Weapon:
- OnNPCPickup
 - !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. 
- OnPlayerUse
 - !activator = player
!caller = this entity
Fires when the player +uses this weapon. 
- OnPlayerPickup
 - !activator = player
!caller = this entity
Fires when a player picks up this weapon. 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.