Info texlights (GoldSrc): Difference between revisions

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{{HL1}} '''info_texlights''' is a point entity available in GoldSrc games.
{{This is a|internal=1|point entity|name=info_texlights|game=ZHLT|game1=VHLT|nocat=1}}
It works similarly to a [[RAD file]] by allowing textures to emit light.  


== Entity description ==
== Keyvalues ==
{{KV|<texture_name_added_with_smartedit_off>|brightness|intn=0|[[Texlight]]s are defined through its key values, where the key is the name of the texture to emit light from, and the value is the color and intensity of the light.
:{{example|For example, a keyvalue pair with the key {{mono|LIGHT1}} and the value {{mono|255 0 0 200}} would make the texture ''LIGHT1'' emit a red light. Alternatively, a single number can be used, in which case the light color is automatically determined by the average color of the texture.}}}}
:{{Important|In VHLT, lights from info_texlights with color set to {{code|255 255 255}} will use the average color of the texture instead of white. Use {{code|254 254 254}} instead.}}


It serves as a custom lights.rad only with ZHLT's HL1 tools, allowing entries to be applied directly to the map. Just enter in the keyvalues without SmartEdit the name of a material, the color and intensity like in lights.rad.
== See also ==
* [[RAD file]]


[[Category:Half-Life]]
[[Category:Third Party Tools]]
[[Category:ZHLT entities]]
[[Category:VHLT entities]]

Latest revision as of 09:05, 28 April 2025

info_texlights is an internal point entity available in ZHLT ZHLT and VHLT VHLT. It works similarly to a RAD file by allowing textures to emit light.

Keyvalues

<texture_name_added_with_smartedit_off> <brightness>
Texlights are defined through its key values, where the key is the name of the texture to emit light from, and the value is the color and intensity of the light.
PlacementTip.pngExample:For example, a keyvalue pair with the key LIGHT1 and the value 255 0 0 200 would make the texture LIGHT1 emit a red light. Alternatively, a single number can be used, in which case the light color is automatically determined by the average color of the texture.
Icon-Important.pngImportant:In VHLT, lights from info_texlights with color set to 255 255 255 will use the average color of the texture instead of white. Use 254 254 254 instead.

See also