Particle System Operators/Render projected: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (→‎top: clean up, added orphan tag)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Orphan|date=January 2024}}
;Render Projected
;Render Projected
:This render type renders the particle as a top down projection into the world.  Generally these are limited to four projections per system.  The material used for the system must be a projected shader type.  Currently only supported in Dota 2.
:This render type renders the particle as a top down projection into the world.  Generally these are limited to four projections per system.  The material used for the system must be a projected shader type.  Currently only supported in Dota 2.


----
----


'''[[Generic Operator Options]]'''
'''[[Generic Operator Options]]'''


'''[[Generic Render Operator Visibility Options]]'''
'''[[Generic Render Operator Visibility Options]]'''


;Project on World [bool]
;Project on World [bool]
Line 17: Line 16:
;Project on Characters [bool]
;Project on Characters [bool]
:If set, the projection will render on all CustomHeroShader material types.
:If set, the projection will render on all CustomHeroShader material types.
{{shortpagetitle}}
[[Category: Particle System]]

Latest revision as of 22:50, 21 January 2024

Render Projected
This render type renders the particle as a top down projection into the world. Generally these are limited to four projections per system. The material used for the system must be a projected shader type. Currently only supported in Dota 2.

Generic Operator Options

Generic Render Operator Visibility Options

Project on World [bool]
If set, the projection will render on all GlobalLitSimple material types.
Project on Water [bool]
If set, the projection will render on all Water material types.
Project on Characters [bool]
If set, the projection will render on all CustomHeroShader material types.