Particle System Operators/Render projected: Difference between revisions
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{{Orphan|date=January 2024}} | |||
;Render Projected | ;Render Projected | ||
:This render type renders the particle as a top down projection into the world. Generally these are limited to four projections per system. The material used for the system must be a projected shader type. Currently only supported in Dota 2. | :This render type renders the particle as a top down projection into the world. Generally these are limited to four projections per system. The material used for the system must be a projected shader type. Currently only supported in Dota 2. | ||
---- | ---- | ||
'''[[Generic Operator Options]]''' | '''[[Generic Operator Options]]''' | ||
'''[[Generic Render Operator Visibility Options]]''' | '''[[Generic Render Operator Visibility Options]]''' | ||
;Project on World [bool] | ;Project on World [bool] | ||
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;Project on Characters [bool] | ;Project on Characters [bool] | ||
:If set, the projection will render on all CustomHeroShader material types. | :If set, the projection will render on all CustomHeroShader material types. | ||
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[[Category: Particle System]] |
Latest revision as of 22:50, 21 January 2024

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January 2024
- Render Projected
- This render type renders the particle as a top down projection into the world. Generally these are limited to four projections per system. The material used for the system must be a projected shader type. Currently only supported in Dota 2.
Generic Render Operator Visibility Options
- Project on World [bool]
- If set, the projection will render on all GlobalLitSimple material types.
- Project on Water [bool]
- If set, the projection will render on all Water material types.
- Project on Characters [bool]
- If set, the projection will render on all CustomHeroShader material types.