SFM/Removing objects: Difference between revisions
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# Right-click one of the selected animation sets, and click '''Delete Animation Set(s)'''. | # Right-click one of the selected animation sets, and click '''Delete Animation Set(s)'''. | ||
If you want to remove an object from recorded gameplay, and it doesn't yet have an animation set in the Animation Set Editor, you must first create an animation set for it, and then delete that animation set. For more information, see [[SFM/The Animation Set Editor|The Animation Set Editor]]. | Note that you can't delete or hide an object that's part of the map because it is baked into the map. If it's in the map, it's in the scene. You can always cover it with other objects if you don't want it visible. | ||
{{Tip|If you want to remove an object from recorded gameplay, and it doesn't yet have an animation set in the Animation Set Editor, you must first create an animation set for it, and then delete that animation set. For more information, see [[SFM/The Animation Set Editor|The Animation Set Editor]].}} | |||
== See also == | == See also == |
Latest revision as of 09:17, 31 August 2012
To remove an object from a shot, you delete its animation set.
To delete an object from a shot:
- In the Animation Set Editor, select the animation set(s) you want to delete.
- Right-click one of the selected animation sets, and click Delete Animation Set(s).
Note that you can't delete or hide an object that's part of the map because it is baked into the map. If it's in the map, it's in the scene. You can always cover it with other objects if you don't want it visible.
