Phys keepupright: Difference between revisions
		
		
		
		
		
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| m (Added it to [[Category:Constraints] because it's a VPhysics constraint.) | Gtamike TSGK (talk | contribs)  No edit summary | ||
| (8 intermediate revisions by 6 users not shown) | |||
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| {{ | {{tabs|main=source|source=1|source2=1|phys_keepupright}} | ||
| {{CD|CKeepUpright|file1=phys_controller.cpp}} | |||
| {{this is a|point entity|name=phys_keepupright|engine=Source}} It is a controller that tries to keep an entity facing a particular direction. | |||
| == Keyvalues == | == Keyvalues == | ||
| {{KV|Target Entity|target_destination|The entity to align to the desired angles.}} | {{KV|Target Entity|intn=attach1|target_destination|The entity to align to the desired angles.}} | ||
| {{KV|Angular Limit|float|The maximum angular velocity that this controller can compensate for, in degrees per second.}} | {{KV|Angular Limit|intn=angularlimit|float|The maximum angular velocity that this controller can compensate for, in degrees per second.}} {{tip| Common Value {{code|90}} }} | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV Angles}} | {{KV Angles}} | ||
| == Flags == | == Flags == | ||
| {{fl|1|Start inactive}} | |||
| == Inputs == | == Inputs == | ||
| {{ | {{I|TurnOn|Enable the controller.}} | ||
| {{ | {{I|TurnOff|Disable the controller.}} | ||
| [[Category:Constraints|C]] | [[Category:Constraints|C]] | ||
Latest revision as of 12:21, 7 September 2025
|  Class hierarchy | 
|---|
| CKeepUpright | 
|  phys_controller.cpp | 
phys_keepupright  is a   point entity  available in all  Source games. It is a controller that tries to keep an entity facing a particular direction.
 Source games. It is a controller that tries to keep an entity facing a particular direction.
Keyvalues
- Target Entity (attach1) <targetname>
- The entity to align to the desired angles.
- Angular Limit (angularlimit) <float>
- The maximum angular velocity that this controller can compensate for, in degrees per second.  Tip: Common Value Tip: Common Value90
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start inactive : [1]
Inputs
- TurnOn
- Enable the controller.
- TurnOff
- Disable the controller.
