Template:KV Shadow:ru: Difference between revisions
Jump to navigation
Jump to search
(nottranslated) |
No edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ScrollBox|title=Shadow| | <noinclude>{{lang|Template:KV Shadow}} | ||
{{KV|Disable shadows|boolean|Prevent the entity from creating cheap render-to-texture shadows. Does not affect [[shadow mapping]].}} | {{translate}}</noinclude>{{ScrollBox|title=Shadow| | ||
{{KV|Disable ShadowDepth|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}} | {{KV:ru|Disable shadows|boolean|Prevent the entity from creating cheap render-to-texture shadows. Does not affect [[shadow mapping]].}} | ||
{{KV|Projected Texture Cache|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}} | {{#if: {{{prep2|}}} | |{{KV:ru|Disable ShadowDepth|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}} | ||
{{KV:ru|Projected Texture Cache|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}} | |||
:* 0 : Default | :* 0 : Default | ||
:* 1 : No cache - render every frame | :* 1 : No cache - render every frame | ||
:* 2 : Cache it - render only once | :* 2 : Cache it - render only once | ||
{{KV|Disable flashlight| | {{KV:ru|Disable flashlight|bool|Used to disable [[env_projectedtexture|projected texture]] lighting and shadows on this entity.|since=P2}} | ||
}}<noinclude> | }} }}<noinclude> | ||
[[Category:Keyvalue Templates|Shadow]] | [[Category:Keyvalue Templates:ru|Shadow]] | ||
</noinclude> | </noinclude> |
Latest revision as of 17:33, 6 August 2023

This template needs translations.
This template does not contain translations for the most popular languages.
If you are fluent in one of these languages, please help out by translating the text inside this template. This can be done by using the {{language}} template where appropriate.
Also, please make sure the article complies with the alternate languages guide.
This template does not contain translations for the most popular languages.
If you are fluent in one of these languages, please help out by translating the text inside this template. This can be done by using the {{language}} template where appropriate.
Also, please make sure the article complies with the alternate languages guide.
Shadow:
- Disable shadows ([todo internal name (i)]) <boolean>
- Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.
- Disable ShadowDepth ([todo internal name (i)]) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Projected Texture Cache ([todo internal name (i)]) <choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
- Disable flashlight ([todo internal name (i)]) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.