Npc scanner on path: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: [[Image: → [[File:) |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:npc_scanner_on_path}} | {{DISPLAYTITLE:npc_scanner_on_path}} | ||
[[ | [[File:Prefab npc_scanner_on_path.jpg|thumb|250px|right|An npc_scanner_on_path prefab.]] | ||
A [[prefab]] located in the ''Prefabs HL2'' folder, containing a setup for a scripted movement of a Combine scanner. | A [[prefab]] located in the ''Prefabs HL2'' folder, containing a setup for a scripted movement of a Combine scanner. |
Latest revision as of 00:15, 7 January 2024
A prefab located in the Prefabs HL2 folder, containing a setup for a scripted movement of a Combine scanner.
This prefab contains the following:
- An npc_cscanner NPC template to be spawned.
- An npc_template_maker entity to spawn it.
- Three path_corner entities that will mark the path for the scanner to follow.
- An aiscripted_schedule entity that will make the scanner move to the first path_corner when spawned.
The prefab is started by sending a Spawn signal to the npc_template_maker from an external source.