Bumbleball: Difference between revisions
No edit summary |
CHILLMODEA (talk | contribs) (rewrite Template:lang to Template:LanguageBar) |
||
(17 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{LanguageBar|title=Bumbleball|Bumbleball}} | |||
[[File:1377_Bumbleball.jpg|thumb|right|Bumbleball]] | [[File:1377_Bumbleball.jpg|thumb|right|Bumbleball]] | ||
The bumbleball is a new [[Portal 2]] puzzle element created by Skotty and Moth. | The bumbleball is a new [[Portal 2]] puzzle element created by Skotty and Moth. If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive sound when bouncing. They're ''very'' different from spheres, and behave differently from blue painted cubes, making them unique in this aspect. | ||
==Download Features== | |||
* A normal sphere button specialized for the bumbleballs, not useable with other objects.<br> | |||
* the single bumbleball (model and textures)<br> | |||
* droppers for bumbleballs, dirty and clean<br> | |||
* the .PSD file for custom textures<br> | |||
* bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer <br> | |||
http:// | Skotty's homepage: [http://www.erikszeug.de/?p=downloads&maincategory=12&subcategory=5 Portal 2 instances] | ||
==Installation== | |||
1. Put the materials and model folder to Steam\steamapps\common\portal 2\portal2\ | |||
2. Put the Instances folder to Steam\steamapps\common\portal 2\sdk_content\maps\ | |||
a | ==Usage== | ||
a | |||
1. Create a new '''func_instance''' | |||
2. For the ''Vmf Filename''' select your downloaded instance '''vmf's''' | |||
3. Give it a '''Fix Up Name''' | |||
==Theory== | |||
a physics model, with an internal env_shake (this causes it to bounce around by a variable amount) <br> | |||
a env_entity_maker which detects if the player is looking at the ball, and toggles the env_shake | |||
==Known Bugs== | |||
* For dissolving a bumbleball (for example in toxic water) you have to FireUser4<br> | * For dissolving a bumbleball (for example in toxic water) you have to FireUser4<br> | ||
* Paint will colour the bumbleball, but because it's a normal prop_physics, it won't jump or glide. The use of a prop_physics_paintable fixes that problem, but the ball won't be visibly painted.<br> | * Paint will colour the bumbleball, but because it's a normal prop_physics, it won't jump or glide. The use of a prop_physics_paintable fixes that problem, but the ball won't be visibly painted.<br> | ||
{{note|This may not actually be a bug, because the ball is on spikes raised off the ground, which would possibly explain why paint doesn't affect it.}} | |||
[[Category:Portal 2 Level Design]] |
Latest revision as of 00:31, 30 June 2025
The bumbleball is a new Portal 2 puzzle element created by Skotty and Moth. If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive sound when bouncing. They're very different from spheres, and behave differently from blue painted cubes, making them unique in this aspect.
Download Features
- A normal sphere button specialized for the bumbleballs, not useable with other objects.
- the single bumbleball (model and textures)
- droppers for bumbleballs, dirty and clean
- the .PSD file for custom textures
- bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer
Skotty's homepage: Portal 2 instances
Installation
1. Put the materials and model folder to Steam\steamapps\common\portal 2\portal2\
2. Put the Instances folder to Steam\steamapps\common\portal 2\sdk_content\maps\
Usage
1. Create a new func_instance
2. For the Vmf Filename' select your downloaded instance vmf's
3. Give it a Fix Up Name
Theory
a physics model, with an internal env_shake (this causes it to bounce around by a variable amount)
a env_entity_maker which detects if the player is looking at the ball, and toggles the env_shake
Known Bugs
- For dissolving a bumbleball (for example in toxic water) you have to FireUser4
- Paint will colour the bumbleball, but because it's a normal prop_physics, it won't jump or glide. The use of a prop_physics_paintable fixes that problem, but the ball won't be visibly painted.
