Npc heli avoidbox: Difference between revisions

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{{DISPLAYTITLE:npc_heli_avoidbox}}
{{CD|CAvoidBox|file1=1}}
{{hl2 brush|npc_heli_avoidbox}}<br>
{{stub}}
The [[npc_helicopter]] avoid this [[brush entity]]-based box.
{{this is a|brush entity|name=npc_heli_avoidbox|game=Half-Life 2 series}} Defines a brush-based area which helicopter NPCs should avoid. {{ent|npc_helicopter}} and {{ent|npc_combinegunship}} avoid this area, but ''not'' {{ent|npc_combinedropship}}.


==Keyvalues==
== Keyvalues ==
* {{Not in FGD}} {{KV Targetname}}
{{KV Targetname}}
* {{KV Origin}}
* {{KV Angles}}
* {{KV Parentname}}


==Flags==
== Flags ==
* 65536 : Avoid the box above and below
{{fl|65536|Avoid the box above and below}}


==Inputs==
== See also ==
* {{I Parentname}}
* {{ent|npc_heli_avoidsphere}} - Same function only as point entity.
 
==Outputs==
None.
 
==See also==
[[npc_heli_avoidsphere]]
 
[[Category:Brush Entities]]

Latest revision as of 17:13, 5 June 2025

C++ Class hierarchy
CAvoidBox
CBaseEntity
C++ npc_attackchopper.cpp

Stub

This article or section is a stub. You can help by expanding it.

npc_heli_avoidbox is a brush entity available in Half-Life 2 series Half-Life 2 series. Defines a brush-based area which helicopter NPCs should avoid. npc_helicopter and npc_combinegunship avoid this area, but not npc_combinedropship.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Avoid the box above and below : [65536]

See also