Asw holdout mode: Difference between revisions
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{{LanguageBar}} | |||
{{CD|CASW_Holdout_Mode|file1=1}} | |||
{{this is a|point entity|game=Alien Swarm|name=asw_holdout_mode}} | |||
{{stub}} | {{stub}} | ||
It causes the map to run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Holdout Filename|intn=filename|string|This is the filename of the holdout script that defines the waves, etc. Assumes a path of <tt>resource\Holdout\</tt>.}} | |||
== Inputs == | == Inputs == | ||
{{ | {{I|UnlockResupply|Tells the holdout that you want to let the player resupply at the end of the round.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnAnnounceWave01|to=OnAnnounceWave10|Fired when Wave01–10 is announced.}} | ||
{{ | {{O|OnAnnounceWaveDefault|Fired when any wave is announced.}} | ||
{{ | {{O|OnWave01|to=OnWave10|Fired when Wave01–10 starts.}} | ||
{{ | {{O|OnWaveDefault|Fired at the start of all waves.}} | ||
Latest revision as of 14:46, 25 September 2024


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CASW_Holdout_Mode |
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asw_holdout_mode
is a point entity available in Alien Swarm.
It causes the map to run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Holdout Filename (filename) <string>
- This is the filename of the holdout script that defines the waves, etc. Assumes a path of resource\Holdout\.
Inputs
- UnlockResupply
- Tells the holdout that you want to let the player resupply at the end of the round.
Outputs
- OnAnnounceWave01 to OnAnnounceWave10
- Fired when Wave01–10 is announced.
- OnAnnounceWaveDefault
- Fired when any wave is announced.
- OnWave01 to OnWave10
- Fired when Wave01–10 starts.
- OnWaveDefault
- Fired at the start of all waves.