Tf weapon bottle: Difference between revisions
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(Created page with "{{stub}} {{tf2 point|tf_weapon_bottle}} ==Entity description== This Entity creates a Bottle. A melee weapon for the Demoman. When striking a surface or player, the bottle's lo...") |
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{{ | {{this is a|model entity|game=Team Fortress 2|name=tf_weapon_bottle}} | ||
==Entity description== | ==Entity description== | ||
This Entity creates | This Entity creates the [http://wiki.teamfortress.com/wiki/Demoman Demoman's] default melee weapon known as the [http://wiki.teamfortress.com/wiki/Bottle Bottle]. If it is spawned in with the console command "ent_create tf_weapon_bottle" it will not show up in game. When striking a surface or player, the bottle's lower half shatters, and will remain so until the player is killed. | ||
==Keyvalues== | ==Keyvalues== |
Latest revision as of 05:58, 19 May 2025
tf_weapon_bottle
is a model entity available in Team Fortress 2.
Entity description
This Entity creates the Demoman's default melee weapon known as the Bottle. If it is spawned in with the console command "ent_create tf_weapon_bottle" it will not show up in game. When striking a surface or player, the bottle's lower half shatters, and will remain so until the player is killed.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities