Talk:Half-Life Source.fgd: Difference between revisions
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I added the item_longjump entity. It was missing. {{Unsigned|Dmx6}} | I added the item_longjump entity. It was missing. {{Unsigned|Dmx6}} | ||
== Source engine trigger_counter? == | |||
Not sure where else to ask this, but is there a Source engine version of the trigger_counter entity? Or the multisource? I can't find replacements for these two. {{unsigned|MofoMan2000}} |
Latest revision as of 17:44, 24 November 2024
The func_pushable is missing. This is how I did mine, I basically copied it from the hl1 fgd. It works, not sure it's 100% correct. I put it at the top of the Solid Entities section:
@SolidClass base(Breakable, RenderFields) = func_pushable : "Pushable object" [ size(choices) : "Hull Size" : 0 = [ 0: "Point size" 1: "Player size" 2: "Big Size" 3: "Player duck" ] spawnflags(flags) = [ 128: "Breakable" : 0 ] friction(integer) : "Friction (0-400)" : 50 buoyancy(integer) : "Buoyancy" : 20 _minlight(string) : "Minimum light level" ]
—Unsigned comment added by Ook (talk • contribs) Always sign your posts with four tildes (~~~~)
item_longjump
I added the item_longjump entity. It was missing. —Unsigned comment added by Dmx6 (talk • contribs) Always sign your posts with four tildes (~~~~)
Source engine trigger_counter?
Not sure where else to ask this, but is there a Source engine version of the trigger_counter entity? Or the multisource? I can't find replacements for these two. —Unsigned comment added by MofoMan2000 (talk • contribs) Always sign your posts with four tildes (~~~~)