Weapon amerknife: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
[[File:Allie_Knife.jpg|right|150px|thumb|The Allied knife]]
{{this is a|model entity|name=weapon_amerknife|game=Day of Defeat: Source}}
{{dods point|weapon_amerknife}}
 
This entity represents the knife usable by the Allied team.


==Entity description==
Creates a Allied knife.
{{Basicdodsweapon}}
{{Basicdodsweapon}}
 
[[Category:Day of Defeat: Source Weapons|A]]
== Attack modes ==
* +attack punches with the attached brass knuckles unless your behind a player. This generally takes 2 swings to kill the target.  From behind, +attack will wind up and kill the target player in one hit.
* +attack2 does nothing.
 
== Other information ==
* The American Knife is given to allied riflemen, allied support, allied MGs, allied snipers, and allied rocketeers.
* Due to some hitbox issues, the knife is hard to kill prone players with.  The June 28th update fixed this for the most part, but it is still a little tough.

Latest revision as of 06:15, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_amerknife is a model entity available in Day of Defeat: Source Day of Defeat: Source.

This entity represents the knife usable by the Allied team.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.