Weapon 30cal: Difference between revisions

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[[File:30cal_deployed.jpg|right|150px|thumb|The Allied .30 cal MG deployed while prone]]
[[File:weapon_30cal.PNG|right|250px|thumb|The weaponmodel displayed in the Modelviewer.]]
{{ent not in fgd}}
{{this is a|model entity|name=weapon_30cal|game=Day of Defeat: Source}}


{{dods point|weapon_30cal}}
The {{Wiki|M1919 Browning machine gun}} is a machine gun used by the Allied [[DODS/Mg class|Machine gunner]].


==Entity Description==
{{Basicdodsweapon}}
The '''weapon_30cal''' is a [[Wikipedia:M1919 Browning machine gun|Browning M1919]], an American machinegun used by the Allied [[DODS/Mg class|Mg class]].
 
== Weapon statistics ==
{| style="width:375px; text-align:left"
!Recoil
|None (depolyed) / Very high (undeployed)
|-
!Damage
|High
|-
!Accuracy
|High (deployed) / Very low (undeployed)
|-
!Range
|Very high (deployed) / Very low (undeployed)
|-
!Rate of fire
|High
|}
 
== Attack modes ==
* +attack will set the Machine Gun to fire.
* +attack2 will deploy the Machine Gun on any surface suitable.  The surface can be a [[brush]] or a [[Prop_Types_Overview|model]].
 
== Other information ==
* The .30 caliber Machine Gun can be used in any map.
* Servers can limit the .30 cal MG by using this cvar <code>mp_limit_allies_mg X</code>.  where <code>X</code> is the maximum desired number of MG players


== See also ==
== See also ==
* [[DODS/Mg class]]
* {{dods team|axis}} {{ent|weapon_mg42}}
 
== External links ==
* [[Wikipedia:M1919 Browning machine gun|.30 Caliber Machine Gun]]


[[Category:Weapons]]
[[Category:Day of Defeat: Source Weapons|#]]

Latest revision as of 06:15, 19 May 2025

The weaponmodel displayed in the Modelviewer.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_30cal is a model entity available in Day of Defeat: Source Day of Defeat: Source.

The Wikipedia icon M1919 Browning machine gun is a machine gun used by the Allied Machine gunner.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

See also