Prop under floor button: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with '{{portal2 point|prop_under_floor_button}} {{screenshot}} ==Entity description== Underground Floor Button ==Keyvalues== {{KV Targetname}} {{KV Angles}} {{KV|World model|studio}…')
 
(generic stuff)
 
(14 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{portal2 point|prop_under_floor_button}}
[[File:Underground button.jpg|thumb|The Old Aperture style button.]]
{{this is a|model entity|game=Portal 2|name=prop_under_floor_button}}  
It is a floor button which is activated by a player or objects, for use in the underground test chambers. It has the exact same function as [[prop_floor_button]], but with a different model and sound.


{{screenshot}}
== Keyvalues ==
{{KV Targetname}}
{{KV|SuppressAnimSounds|intn=SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}}


==Entity description==
== Outputs ==
Underground Floor Button
{{O|OnPressed|Called when the button has been pressed.}}
 
{{O|OnUnPressed|Called when the button has been unpressed.}}
==Keyvalues==
{{KV Targetname}}
{{KV Angles}}
{{KV|World model|studio}}
{{KV|Skin|integer|Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.}}


==Inputs==
== See also ==
{{I Targetname}}
* [[Button (Portal 2)]]
{{I Angles}}
{{IO|PressIn|Presses the button}}
{{IO|PressOut|Unpresses the button}}


==Outputs==
[[Category:Prop entities|under floor button]]
{{O Targetname}}
{{IO|OnPressed|Fired when pressed.}}
{{IO|OnUnpressed|Fires when unpressed.}}

Latest revision as of 02:29, 6 June 2025

The Old Aperture style button.

prop_under_floor_button is a model entity available in Portal 2 Portal 2. It is a floor button which is activated by a player or objects, for use in the underground test chambers. It has the exact same function as prop_floor_button, but with a different model and sound.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

SuppressAnimSounds (SuppressAnimSounds) <boolean> !FGD
Prevent the button from playing any sounds.

Outputs

OnPressed
Called when the button has been pressed.
OnUnPressed
Called when the button has been unpressed.

See also