Shaders in particle\: Difference between revisions

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{{Orphan|date=January 2024}}


The <code>particle\</code> folder of <code>Source Materials.gcf</code> contains the following shaders:
The <code>particle\</code> folder of <code>Source Materials.gcf</code> contains the following shaders:


*[[UnlitGeneric]] is used for 10 materials.
*[[UnlitGeneric]] is used for 10 materials.


==Dedicated Shaders==
==Dedicated Shaders==
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* Used by only one material: <code>SmokeStack.vmt</code>
* Used by only one material: <code>SmokeStack.vmt</code>
* Used for [[env_particlelight]] entity ?
* Used for [[env_particlelight]] entity ?
* Referred to in <code>particlemgr.h</code>, but probably not defined in the released mod code.
* Referred to in <code>particlemgr.h</code> and can be found in [[Source SDK 2013 MP]] source code.


[[Category:Shaders]]
[[Category:Shaders]]

Latest revision as of 14:36, 30 June 2025

The particle\ folder of Source Materials.gcf contains the following shaders:

Dedicated Shaders

The following shaders are more or less exclusively used for this folder:

ParticleSphere