User:Gingerlord: Difference between revisions

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=Half-Life 1 & 2 Engines=
=Half-Life 1 & 2 Engines=


Hi, primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.
Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.


I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.
I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.
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I have worked on many projects and continue to work on many for various tasks and with many people.
I have worked on many projects and continue to work on many for various tasks and with many people.
===Completed Projects===
===Completed Projects===
* DoD_Bierville on [[Day_of_Defeat|Day Of Defeat]]
* dod_bierville on [[Day of Defeat]]
* DoD_Density on [[Day_of_Defeat|Day Of Defeat]]
* dod_density on [[Day of Defeat]]
* DoD_Dumm on [[Day_of_Defeat|Day Of Defeat]]
* dod_dumm on [[Day of Defeat]]
===Works In Progress===
===Works In Progress===
* DoD_Density on [[Day_of_Defeat:_Source|Day Of Defeat Source]]
* [[Ham and Jam]]
* Unnannouced Half-Life 2 Total Conversion
* My BA(Hons) Multimedia Design & Digital Animation Degree
* My BA(Hons) Multimedia Design & Digital Animation Degree

Latest revision as of 10:22, 23 March 2006

Half-Life 1 & 2 Engines

Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.

I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.

Projects

I have worked on many projects and continue to work on many for various tasks and with many people.

Completed Projects

Works In Progress

  • Ham and Jam
  • My BA(Hons) Multimedia Design & Digital Animation Degree