User:Gingerlord: Difference between revisions

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Student
__NOEDITSECTION__
3D Environment Designer
=Half-Life 1 & 2 Engines=


Based in Carlisle, UK
Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.


Currently undertaking a '''BA(Hons)Multimedia Design & Digital Animation''' degree.
I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.


 
==Projects==
----
I have worked on many projects and continue to work on many for various tasks and with many people.
Current WIP's
===Completed Projects===
'''DoD Density Source'''
* dod_bierville on [[Day of Defeat]]
 
* dod_density on [[Day of Defeat]]
http://img473.imageshack.us/img473/7617/densityspawn00031ct.jpg
* dod_dumm on [[Day of Defeat]]
http://img144.imageshack.us/my.php?image=densityspawn00006of.jpg
===Works In Progress===
http://img472.imageshack.us/my.php?image=densityspawn00027xz.jpg
* [[Ham and Jam]]
 
* My BA(Hons) Multimedia Design & Digital Animation Degree
[http://www.gingerlord.co.uk My Website]

Latest revision as of 10:22, 23 March 2006

Half-Life 1 & 2 Engines

Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.

I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.

Projects

I have worked on many projects and continue to work on many for various tasks and with many people.

Completed Projects

Works In Progress

  • Ham and Jam
  • My BA(Hons) Multimedia Design & Digital Animation Degree