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Soundscape debug: Difference between revisions

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(Created page with 'thumb|Soundscape_debug set to 1, displaying a few in-game soundscape entities in [[Portal, neither of them active.]] A [[Convar|console …')
 
m (Unicodifying, replaced: [[Image: → [[File:, See Also → See also)
 
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[[Image:soundscape_debug_1_example.jpg|thumb|Soundscape_debug set to 1, displaying a few in-game soundscape entities in [[Portal]], neither of them active.]]
{{lang}}{{this is a|console variable|name=soundscape_debug}}
[[File:soundscape_debug_1_example.jpg|thumb|Soundscape_debug set to 1, displaying a few in-game soundscape entities in [[Portal]], neither of them active.]]


A [[Convar|console variable]] that (when active) renders [[soundscape]] entities as purple cubes, each of them with a color-coded status line linking it to the camera.
A [[Convar|console variable]] that (when active) renders [[soundscape]] entities as purple cubes, each of them with a color-coded status line linking it to the camera.
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It has three settings (0-2).
It has three settings (0-2).


;soundscape_debug 0 : Off. Do not display any soundscape entities. (This is default.)
;<code>soundscape_debug 0</code> : Off. Do not display any soundscape entities. (This is default.)
;soundscape_debug 1 : Displays all soundscape entities in the [[PVS]].
;<code>soundscape_debug 1</code> : Displays all soundscape entities in the [[PVS]].
;soundscape_debug 2 : Only display currently triggered soundscapes.
;<code>soundscape_debug 2</code> : Only display currently triggered soundscapes.


The status line is colorcoded accordingly:
The status line is color-coded accordingly:
* Green - Currently being triggered.
* Green - Currently being triggered.
* Yellow - Still active but not currently triggered.
* Yellow - Still active but not currently triggered.
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== See also ==
== See also ==
* [[Soundscapes]]
* [[Soundscapes]]


[[Category:Console Variables]] [[Category: Sound System]]
[[Category: Sound System]]

Latest revision as of 13:00, 8 January 2024

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soundscape_debug is a console variable available in all Source Source games.

Soundscape_debug set to 1, displaying a few in-game soundscape entities in Portal, neither of them active.

A console variable that (when active) renders soundscape entities as purple cubes, each of them with a color-coded status line linking it to the camera.

It has three settings (0-2).

soundscape_debug 0
Off. Do not display any soundscape entities. (This is default.)
soundscape_debug 1
Displays all soundscape entities in the PVS.
soundscape_debug 2
Only display currently triggered soundscapes.

The status line is color-coded accordingly:

  • Green - Currently being triggered.
  • Yellow - Still active but not currently triggered.
  • Red - Inactive.

See also