Mat leafvis: Difference between revisions
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{{this is a|console variable|name=mat_leafvis}} | |||
It is a [[Developer Console|console]] variable that (when active) displays [[visleaf|visleaves]]. The number of the leaf, area and cluster of the current leaf is reported in the [[console]]. | |||
;mat_leafvis 0:Off | ;mat_leafvis 0:Off | ||
;mat_leafvis 1: | ;mat_leafvis 1:Draw the visleaf the player is currently standing in as a red wireframe. | ||
;mat_leafvis 2:Draw the current viscluster the player is currently standing in as a red wireframe. | |||
;mat_leafvis 3:Draw ''all'' visible leaves. Note that this is unaffected by [[r_lockpvs]]. | |||
This variable is a [[sv_cheats|cheat]]. | This variable is a [[sv_cheats|cheat]]. | ||
== See also == | == See also == | ||
* [[Optimization (level design)]] | * [[Optimization (level design)]] | ||
* [[ | * [[Visibility optimization]] | ||
* [[mat_wireframe]] | * [[mat_wireframe]] | ||
Latest revision as of 18:02, 17 May 2024
mat_leafvis
is a console variable available in all Source games.
It is a console variable that (when active) displays visleaves. The number of the leaf, area and cluster of the current leaf is reported in the console.
- mat_leafvis 0
- Off
- mat_leafvis 1
- Draw the visleaf the player is currently standing in as a red wireframe.
- mat_leafvis 2
- Draw the current viscluster the player is currently standing in as a red wireframe.
- mat_leafvis 3
- Draw all visible leaves. Note that this is unaffected by r_lockpvs.
This variable is a cheat.