Talk:Env sprite oriented: Difference between revisions
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(Created page with '==Light beam behind a spinning fan + shadow?== I'm not sure if this is a sprite effect or not, but if you're making a shaft for detail with a spinning fan, how do you gain the ef…') |
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that the light behind the fan is shining through the fan so the fan casts shadows as it spins. Is this dynamic lighting or env_sprite_oriented? | that the light behind the fan is shining through the fan so the fan casts shadows as it spins. Is this dynamic lighting or env_sprite_oriented? | ||
--[[User:Mattshu|Mattshu]] 07:31, 14 January 2011 (UTC) | --[[User:Mattshu|Mattshu]] 07:31, 14 January 2011 (UTC) | ||
: The one in Counter-Strike is a model, I believe. --[[user:TomEdwards|TomEdwards]] 00:45, 15 January 2011 (UTC) | |||
:: Yeah, a couple hours of posting this I found a model in Half-Life 2: Episode 2 of a fan that already had light emitting from it. But that seems pretty restrictive. I wasn't sure if there was a way to do it with lighting entities. --[[User:Mattshu|Mattshu]] 16:02, 15 January 2011 (UTC) |
Latest revision as of 09:02, 15 January 2011
Light beam behind a spinning fan + shadow?
I'm not sure if this is a sprite effect or not, but if you're making a shaft for detail with a spinning fan, how do you gain the effect that the light behind the fan is shining through the fan so the fan casts shadows as it spins. Is this dynamic lighting or env_sprite_oriented? --Mattshu 07:31, 14 January 2011 (UTC)
- The one in Counter-Strike is a model, I believe. --TomEdwards 00:45, 15 January 2011 (UTC)
- Yeah, a couple hours of posting this I found a model in Half-Life 2: Episode 2 of a fan that already had light emitting from it. But that seems pretty restrictive. I wasn't sure if there was a way to do it with lighting entities. --Mattshu 16:02, 15 January 2011 (UTC)