Talk:SDK Docs: Difference between revisions
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* [http://developer.valvesoftware.com/w/index.php?title=Talk:SDK_Docs&oldid=109619 August 4 2008] | {{menubox | ||
* [http://developer.valvesoftware.com/w/index.php?title=Talk:SDK_Docs&oldid=116470 April 30 2009] | |title=Archives | ||
</ | |link=Talk:SDK Docs | ||
|text=*[http://developer.valvesoftware.com/w/index.php?title=Talk:SDK_Docs&oldid=109619 August 4 2008]<br /> | |||
* [http://developer.valvesoftware.com/w/index.php?title=Talk:SDK_Docs&oldid=116470 April 30 2009]<br /> | |||
* [http://developer.valvesoftware.com/w/index.php?title=Talk:SDK_Docs&oldid=163196 December 05 2011] | |||
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== | == Shortname or longname == | ||
Compare this [[Template:KV_RenderFields]] and this [[Template:KV_Shadow]] and this [[Template:I_RenderFields]]. As you can see, sometimes it's "bool"/"int" but sometimes "boolean"/"integer". What will be better to use? --[[User:Mehiller|Mehiller]] 21:54, 2 May 2012 (PDT) | |||
:In my opinion, "boolean" and "integer" is friendlier for non-programmers, though I would prefer the shorthand versions. That's just me. —[[User:Mattshu|Mattshu]] 23:11, 11 July 2012 (PDT) | |||
== SFM link == | |||
The link at the Source page for the [[Source Filmmaker]] leads to a Category page. Which isn't supposed to happen. Can you guys fix it? --[[User:017Bluefield|017Bluefield]] 23:39, 10 July 2012 (PDT) | |||
:I'm thinking that was intentional. —[[User:Mattshu|Mattshu]] 23:56, 10 July 2012 (PDT) | |||
::Uh-huh… Did you check the history yet? Any edit—even the vandalism type—gets recorded their, right? --[[User:017Bluefield|017Bluefield]] 00:13, 11 July 2012 (PDT) | |||
:::Yes. You're referring to the link on [[SDK Docs]], right? —[[User:Mattshu|Mattshu]] 00:16, 11 July 2012 (PDT) | |||
::::Yeah. I remember checking it yesterday, but it must've slipped my mind today. --[[User:017Bluefield|017Bluefield]] 12:42, 11 July 2012 (PDT) | |||
::::Nevermind. It's someone named Dmx6 who did the edit. --[[User:017Bluefield|017Bluefield]] 12:45, 11 July 2012 (PDT) | |||
:::::{{user|Dmx6}} is a regular, trusted contributor to the wiki. It is linked to the category page because it contains many resources for using SMF. Sorry, but I'm not sure where you're seeing the vandalism. —[[User:Mattshu|Mattshu]] 22:42, 11 July 2012 (PDT) | |||
== New design == | |||
I've been testing the [[User:THE OWL/Sandbox/Pages/Software docs|new design]] in my sandbox. It's not finished as I don't work with VDC very often now, but I still wanted to offer a new look. | |||
[[File:Source SDK documentation page redesign.jpg|400px]] | |||
=== Pros === | |||
* There is now quick access to Source Engine branches and their SDKs. | |||
: {{Note|Not that it's useful, but when I needed it, I couldn't find the tool I needed quickly because someone didn't even bother to create a redirect from Source SDK Base 2013 to Source SDK 2013 🗿}} | |||
* Now games don't hide from you. Documentation of their tools is right on the Source SDK page. | |||
: {{Note|The level design page with a link to the games now doesn't always link to the level design (for example, [[Team Fortress 2/Docs]]), and you have to do more unnecessary actions to reach the game tools page.}} | |||
* The colors and larger content size will help you find the right link faster. | |||
* The new design should look better on mobile devices (well, if rewritten). | |||
=== Cons === | |||
* My design offers a larger view of the links, which forces you to scroll down the page to reach certain links. | |||
: {{Note|I don't think it's a problem because it's easier to identify links. Spending time on scrolling is much less than trying to find a certain link among a bunch of other links in a row.}} | |||
--[[User:THE OWL|THE OWL]] ([[User talk:THE OWL|talk]]) 22:00, 3 November 2024 (PST) | |||
:: New design is not needed. The current one works perfectly fine and I don't have to scroll to see all links. One thing from it that would be good to do is adding the links to individual game doc pages but not with such overly huge boxes --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 07:12, 4 November 2024 (PST) | |||
::: I'll try to do something about it later. | |||
::: [[User:THE OWL|THE OWL]] ([[User talk:THE OWL|talk]]) | |||
== About the Brief Description == | |||
I added a simple description to make this SDK documentation similar to all the others. Also, I think it helps to find different versions of Source SDK faster. | |||
I'm sure it's useful, and beginners to working with Source in general didn't get a brief description of the here and now before. | |||
I'm leaving this topic here to explain the reason for adding the description and to provide a place to discuss this edit, if any. | |||
--[[User:THE OWL|THE OWL]] ([[User talk:THE OWL|talk]]) 16:19, 13 May 2025 (PDT) | |||
: | |||
Latest revision as of 16:56, 13 May 2025

Comments on talk pages should be signed with "~~~~", which will be converted into your signature and a timestamp.
Shortname or longname
Compare this Template:KV_RenderFields and this Template:KV_Shadow and this Template:I_RenderFields. As you can see, sometimes it's "bool"/"int" but sometimes "boolean"/"integer". What will be better to use? --Mehiller 21:54, 2 May 2012 (PDT)
- In my opinion, "boolean" and "integer" is friendlier for non-programmers, though I would prefer the shorthand versions. That's just me. —Mattshu 23:11, 11 July 2012 (PDT)
SFM link
The link at the Source page for the Source Filmmaker leads to a Category page. Which isn't supposed to happen. Can you guys fix it? --017Bluefield 23:39, 10 July 2012 (PDT)
- I'm thinking that was intentional. —Mattshu 23:56, 10 July 2012 (PDT)
- Uh-huh… Did you check the history yet? Any edit—even the vandalism type—gets recorded their, right? --017Bluefield 00:13, 11 July 2012 (PDT)
- Yes. You're referring to the link on SDK Docs, right? —Mattshu 00:16, 11 July 2012 (PDT)
- Yeah. I remember checking it yesterday, but it must've slipped my mind today. --017Bluefield 12:42, 11 July 2012 (PDT)
- Nevermind. It's someone named Dmx6 who did the edit. --017Bluefield 12:45, 11 July 2012 (PDT)
- Yes. You're referring to the link on SDK Docs, right? —Mattshu 00:16, 11 July 2012 (PDT)
- Uh-huh… Did you check the history yet? Any edit—even the vandalism type—gets recorded their, right? --017Bluefield 00:13, 11 July 2012 (PDT)
New design
I've been testing the new design in my sandbox. It's not finished as I don't work with VDC very often now, but I still wanted to offer a new look.
Pros
- There is now quick access to Source Engine branches and their SDKs.
Note:Not that it's useful, but when I needed it, I couldn't find the tool I needed quickly because someone didn't even bother to create a redirect from Source SDK Base 2013 to Source SDK 2013 🗿
- Now games don't hide from you. Documentation of their tools is right on the Source SDK page.
Note:The level design page with a link to the games now doesn't always link to the level design (for example, Team Fortress 2/Docs), and you have to do more unnecessary actions to reach the game tools page.
- The colors and larger content size will help you find the right link faster.
- The new design should look better on mobile devices (well, if rewritten).
Cons
- My design offers a larger view of the links, which forces you to scroll down the page to reach certain links.
Note:I don't think it's a problem because it's easier to identify links. Spending time on scrolling is much less than trying to find a certain link among a bunch of other links in a row.
--THE OWL (talk) 22:00, 3 November 2024 (PST)
About the Brief Description
I added a simple description to make this SDK documentation similar to all the others. Also, I think it helps to find different versions of Source SDK faster.
I'm sure it's useful, and beginners to working with Source in general didn't get a brief description of the here and now before.
I'm leaving this topic here to explain the reason for adding the description and to provide a place to discuss this edit, if any.