Mounting multiple games: Difference between revisions
TomEdwards (talk | contribs) (simplified code, avoiding weird errors in console but changing the gameinfo.txt format required) |
(Some extra clarification?) |
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This code extends the Orange Box's [[AdditionalContentId]] system to support '''mounting of multiple [[GCF|Game Cache Files]] via the [[gameinfo.txt]]'''. It can be used with the Ep1 codebase too. | This code extends the Orange Box's [[AdditionalContentId]] system to support '''mounting of multiple [[GCF|Game Cache Files]] via the [[gameinfo.txt]]'''. It can be used with the Ep1 codebase too. | ||
{{warning|Your mod will run regardless of whether or not the user owns the game that you mount content for. If the game isn't owned the content will not be mounted, and error signs will appear everywhere instead!}} | {{warning|Your mod will run regardless of whether or not the user owns the game that you mount content for. If the game isn't owned the content will not be mounted, and error signs and missing textures will appear everywhere instead!}} | ||
If the content you want to mount is required in order to play your mod properly, you may want to hard-code the ID instead of relying it to be in the [[gameinfo.txt]]. Remember when doing this that the int you pass to <code>filesystem->MountSteamContent()</code> must be negative! | If the content you want to mount is required in order to play your mod properly, you may want to hard-code the ID instead of relying it to be in the [[gameinfo.txt]]. Remember when doing this that the int you pass to <code>filesystem->MountSteamContent()</code> must be negative! | ||
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{{note|1=The code below is version 2, and has ditched [http://developer.valvesoftware.com/w/index.php?title=Mounting_multiple_games&oldid=131419 the previous subkey approach]. It is not compatible with the <code>AdditionalContentId { 220,380 }</code> gameinfo.txt scheme.}} | {{note|1=The code below is version 2, and has ditched [http://developer.valvesoftware.com/w/index.php?title=Mounting_multiple_games&oldid=131419 the previous subkey approach]. It is not compatible with the <code>AdditionalContentId { 220,380 }</code> gameinfo.txt scheme.}} | ||
== | == The code == | ||
This code needs to be added to both the client and the server. | |||
'' | ; Client | ||
: Search ''cdll_client_int.cpp'' for <code>MountAdditionalContent()</code> and replace it. If it didn't already exist, add the code above <code>CHLClient::Init</code>, then call it from that function right before <code>if ( CommandLine()->FindParm( "-textmode" ) )</code>. | |||
If | ; Server | ||
: Search ''gameinterface.cpp'' for <code>MountAdditionalContent()</code> and replace it. If it didn't already exist, add the code above <code>CServerGameDLL::DLLInit</code> and call before the <code>gpGlobals = pGlobals;</code> line in that func. | |||
'' | |||
If | |||
<source lang="cpp"> | <source lang="cpp"> | ||
static void MountAdditionalContent() | static void MountAdditionalContent() | ||
{ | { | ||
KeyValues * | KeyValues *pMainFile = new KeyValues( "gameinfo.txt" ); | ||
#ifndef _WINDOWS | |||
// case sensitivity | |||
pMainFile->LoadFromFile( filesystem, "GameInfo.txt", "MOD" ); | |||
# | |||
// | |||
pMainFile->LoadFromFile( filesystem, | |||
if (!pMainFile) | if (!pMainFile) | ||
#endif | #endif | ||
pMainFile->LoadFromFile( filesystem, | pMainFile->LoadFromFile( filesystem, "gameinfo.txt", "MOD" ); | ||
if (pMainFile) | if (pMainFile) | ||
{ | { | ||
pFileSystemInfo = pMainFile->FindKey( "FileSystem" ); | KeyValues* pFileSystemInfo = pMainFile->FindKey( "FileSystem" ); | ||
if (pFileSystemInfo) | if (pFileSystemInfo) | ||
for ( KeyValues *pKey = pFileSystemInfo->GetFirstSubKey(); pKey; pKey = pKey->GetNextKey() ) | for ( KeyValues *pKey = pFileSystemInfo->GetFirstSubKey(); pKey; pKey = pKey->GetNextKey() ) | ||
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== Implementing in gameinfo.txt == | == Implementing in gameinfo.txt == | ||
Now you can mount content by adding something like this after the ToolsAppId: | Now you can mount content by adding something like this after the ToolsAppId: | ||
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AdditionalContentId 420 //Ep2 | AdditionalContentId 420 //Ep2 | ||
AdditionalContentId 440 //TF2 | AdditionalContentId 440 //TF2 | ||
Don't forget to add the relevant [[Gameinfo.txt#SearchPaths|SearchPaths]] too. | Don't forget to add the relevant [[Gameinfo.txt#SearchPaths|SearchPaths]] too. | ||
{{note|With the {{l4dbranch|2}} Valve has switched from the [[GCF]] file system to the [[VPK]] format. GCF engine branches cannot mount VPK content, nor the other way around.}} | |||
== Bugs == | == Bugs == | ||
Really big numbers will crash the game with an Error-Dialog by Valve. You could check if the value is within a certain range to stop this from happening, but I think the user will get by himself that this value cannot be mounted. | Really big numbers will crash the game with an Error-Dialog by Valve. You could check if the value is within a certain range to stop this from happening, but I think the user will get by himself that this value cannot be mounted. | ||
Latest revision as of 01:25, 10 March 2025
This code extends the Orange Box's AdditionalContentId system to support mounting of multiple Game Cache Files via the gameinfo.txt. It can be used with the Ep1 codebase too.

If the content you want to mount is required in order to play your mod properly, you may want to hard-code the ID instead of relying it to be in the gameinfo.txt. Remember when doing this that the int you pass to filesystem->MountSteamContent()
must be negative!

AdditionalContentId { 220,380 }
gameinfo.txt scheme.The code
This code needs to be added to both the client and the server.
- Client
- Search cdll_client_int.cpp for
MountAdditionalContent()
and replace it. If it didn't already exist, add the code aboveCHLClient::Init
, then call it from that function right beforeif ( CommandLine()->FindParm( "-textmode" ) )
. - Server
- Search gameinterface.cpp for
MountAdditionalContent()
and replace it. If it didn't already exist, add the code aboveCServerGameDLL::DLLInit
and call before thegpGlobals = pGlobals;
line in that func.
static void MountAdditionalContent()
{
KeyValues *pMainFile = new KeyValues( "gameinfo.txt" );
#ifndef _WINDOWS
// case sensitivity
pMainFile->LoadFromFile( filesystem, "GameInfo.txt", "MOD" );
if (!pMainFile)
#endif
pMainFile->LoadFromFile( filesystem, "gameinfo.txt", "MOD" );
if (pMainFile)
{
KeyValues* pFileSystemInfo = pMainFile->FindKey( "FileSystem" );
if (pFileSystemInfo)
for ( KeyValues *pKey = pFileSystemInfo->GetFirstSubKey(); pKey; pKey = pKey->GetNextKey() )
{
if ( strcmp(pKey->GetName(),"AdditionalContentId") == 0 )
{
int appid = abs(pKey->GetInt());
if (appid)
if( filesystem->MountSteamContent(-appid) != FILESYSTEM_MOUNT_OK )
Warning("Unable to mount extra content with appId: %i\n", appid);
}
}
}
pMainFile->deleteThis();
}
Implementing in gameinfo.txt
Now you can mount content by adding something like this after the ToolsAppId:
AdditionalContentId 220 //HL2 AdditionalContentId 240 //CS Source AdditionalContentId 280 //HL Source AdditionalContentId 320 //HL2 Deatmatch AdditionalContentId 340 //HL2 Lost Coast AdditionalContentId 360 //HL Deathmatch: Source AdditionalContentId 380 //Ep1 AdditionalContentId 400 //Portal AdditionalContentId 420 //Ep2 AdditionalContentId 440 //TF2
Don't forget to add the relevant SearchPaths too.


Bugs
Really big numbers will crash the game with an Error-Dialog by Valve. You could check if the value is within a certain range to stop this from happening, but I think the user will get by himself that this value cannot be mounted.
