Asw pickup railgun: Difference between revisions
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Note:Commented out in Swarm.fgd
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{{ | {{LanguageBar}} | ||
{{Ent not in fgd}} | |||
{{this is a|model entity|game=Alien Swarm|name=asw_pickup_railgun}} | |||
{{CD|CASW_Pickup_Weapon_Railgun|file1=1}} | |||
It is used to spawn a rail gun. | |||
{{Note|Commented out in [[Swarm.fgd]]}} | |||
== Keyvalues == | |||
{{KV ASWPickup|1|36|0}} | |||
== Flags == | |||
{{Fl Item Swarm}} | |||
== Outputs == | |||
{{O Item Swarm}} |
Latest revision as of 04:30, 19 May 2025


asw_pickup_railgun
is a model entity available in Alien Swarm.
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CASW_Pickup_Weapon_Railgun |
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It is used to spawn a rail gun.

Keyvalues
- Bullets in gun (BulletsInGun) <integer>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 1 bullets.
- Clips (Clips) <integer>
- Specifies the number of clips in this pickup. On this pickup, defaults to 36 clip.
- Secondary Bullets (SecondaryBullets) <integer>
- Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE