Asw trigger fall: Difference between revisions
Jump to navigation
Jump to search
(Created page with '{{as}}'''asw_trigger_fall''' is a brush_entity available in Alien Swarm that kills any NPC's touching this trigger {{clr}} == Recommendations == * Select who you want to …') |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
(6 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{stub}} | ||
{{this is a|brush entity|name=asw_trigger_fall|game=Alien Swarm}} | |||
==Entity description== | |||
This Entity kills any NPC's touching this trigger | |||
'''Recommendations''': | |||
* Select who you want to die that touches this trigger with the flags. '''ex. Players shall die here if i have the only Marines flag checked''' | * Select who you want to die that touches this trigger with the flags. '''ex. Players shall die here if i have the only Marines flag checked''' | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Start Disabled||Should the trigger start disabled?}} | |||
{{KV|Filter Name||Name of the filter defining what type of entities can activate this trigger. '''Mostly unecessary in Alien Swarm.'''}} | |||
== Flags == | == Flags == | ||
* Marines And Aliens | * Marines And Aliens | ||
Line 18: | Line 23: | ||
* Only NPCs in Vehicles (respects player ally flag) | * Only NPCs in Vehicles (respects player ally flag) | ||
* Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...) | * Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...) | ||
== Inputs == | == Inputs == | ||
{{ | {{I Targetname}} | ||
== Outputs == | |||
{{O Targetname}} |
Latest revision as of 17:58, 17 May 2024
asw_trigger_fall
is a brush entity available in Alien Swarm.
Entity description
This Entity kills any NPC's touching this trigger
Recommendations:
- Select who you want to die that touches this trigger with the flags. ex. Players shall die here if i have the only Marines flag checked
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled ([todo internal name (i)])
- Should the trigger start disabled?
- Filter Name ([todo internal name (i)])
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything(not including physics debris)
- Physics debris
- Only NPCs in Vehicles (respects player ally flag)
- Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)