Asw camera control: Difference between revisions

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(Created page with '{{as}}'''asw_camera_control''' is a brush_entity available in Alien Swarm that changes the camera angle while Marines are inside this trigger. {{clr}} == Keyvalues == ; …')
 
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{{as}}'''asw_camera_control''' is a [[brush_entity]] available in [[Alien Swarm]] that changes the camera angle while Marines are inside this trigger.
{{Ent not in game}}
{{clr}}
{{LanguageBar}}
{{This is a|brush entity|name=asw_camera_control|game=Alien Swarm}} It changes the camera angle while Marines are inside this trigger.


== Keyvalues ==
== Keyvalues ==
; <code>Start Disabled</code>
{{KV Targetname}}
: Should the trigger start disabled?
{{KV Origin}}
; <code>Filter Name</code>
{{KV|Angle Type|intn=angtype|choices|Camera angle to use when marines are in this volume.}}
: Name of the filter defining what type of entities can activate this trigger. '''Mostly unecessary in Alien Swarm.'''
:* 0 : Top-down
; <code>Delay Before Reset</code>
:* 1 : 40 degree
: How long after being activated before it can be activated again.
; <code> Angle Type </code>
: Changes the camera angle while Marines are inside this trigger.
 
== Flags ==
* ???? '''this is unknown...'''
 
== Outputs ==
{{todo| add and explain Outputs}}
 
== Inputs ==
{{todo| add and explain Inputs}}

Latest revision as of 06:13, 11 April 2025

Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
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asw_camera_control is a brush entity available in Alien Swarm Alien Swarm. It changes the camera angle while Marines are inside this trigger.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Angle Type (angtype) <choices>
Camera angle to use when marines are in this volume.
  • 0 : Top-down
  • 1 : 40 degree