Asw equip req: Difference between revisions
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{{this is a|point entity|game=Alien Swarm|name=asw_equip_req}} | |||
== | == Entity description == | ||
Equipment Requirement. It forces players to include at least one of each specified weapon or equipment in their squad's loadout. | |||
Here is a full list of weapons/items you can require. | |||
{{ColumnBox|count=4| | |||
* [[asw_weapon_ammo_bag]] | |||
* [[asw_weapon_ammo_satchel]] | |||
* [[asw_weapon_autogun]] | |||
* [[asw_weapon_bait]] | |||
* [[asw_weapon_blink]] | |||
* [[asw_weapon_buff_grenade]] | |||
* [[asw_weapon_chainsaw]] | |||
* [[asw_weapon_electrified_armor]] | |||
* [[asw_weapon_fire_extinguisher]] | |||
* [[asw_weapon_fist]] | |||
* [[asw_weapon_flamer]] | |||
* [[asw_weapon_flares]] | |||
* [[asw_weapon_flashlight]] | |||
* [[asw_weapon_flechette]] | |||
* [[asw_weapon_freeze_grenades]] | |||
* [[asw_weapon_grenade_launcher]] | |||
* [[asw_weapon_grenades]] | |||
* [[asw_weapon_heal_grenade]] | |||
* [[asw_weapon_heal_gun]] | |||
* [[asw_weapon_hornet_barrage]] | |||
* [[asw_weapon_jump_jet]] | |||
* [[asw_weapon_laser_mines]] | |||
* [[asw_weapon_medical_satchel]] | |||
* [[asw_weapon_medkit]] | |||
* [[asw_weapon_mines]] | |||
* [[asw_weapon_minigun]] | |||
* [[asw_weapon_mining_laser]] | |||
* [[asw_weapon_night_vision]] | |||
* [[asw_weapon_normal_armor]] | |||
* [[asw_weapon_pdw]] | |||
* [[asw_weapon_pistol]] | |||
* [[asw_weapon_prifle]] | |||
* [[asw_weapon_railgun]] | |||
* [[asw_weapon_ricochet]] | |||
* [[asw_weapon_rifle]] | |||
* [[asw_weapon_sentry]] | |||
* [[asw_weapon_sentry_cannon]] | |||
* [[asw_weapon_sentry_flamer]] | |||
* [[asw_weapon_sentry_freeze]] | |||
* [[asw_weapon_shotgun]] | |||
* [[asw_weapon_smart_bomb]] | |||
* [[asw_weapon_sniper_rifle]] | |||
* [[asw_weapon_stim]] | |||
* [[asw_weapon_t75]] | |||
* [[asw_weapon_tesla_gun]] | |||
* [[asw_weapon_tesla_trap]] | |||
* [[asw_weapon_vindicator]] | |||
* [[asw_weapon_welder]] | |||
}} | |||
If player has not unlocked the weapon, it will still be available. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Equipment class 1|string|First equipment class that needs to be selected before mission can begin.}} | |||
{{KV|Equipment class 2|string|Second equipment class that needs to be selected before mission can begin.}} | |||
{{KV|Equipment class 3|string|Third equipment class that needs to be selected before mission can begin.}} | |||
{{KV Targetname}} | |||
== Inputs == | |||
{{I Targetname}} | |||
== Outputs == | |||
{{O Targetname}} | |||
== See also == | |||
* [[asw_tech_marine_req]] |
Latest revision as of 17:54, 17 May 2024
asw_equip_req
is a point entity available in Alien Swarm.
Entity description
Equipment Requirement. It forces players to include at least one of each specified weapon or equipment in their squad's loadout.
Here is a full list of weapons/items you can require.
- asw_weapon_ammo_bag
- asw_weapon_ammo_satchel
- asw_weapon_autogun
- asw_weapon_bait
- asw_weapon_blink
- asw_weapon_buff_grenade
- asw_weapon_chainsaw
- asw_weapon_electrified_armor
- asw_weapon_fire_extinguisher
- asw_weapon_fist
- asw_weapon_flamer
- asw_weapon_flares
- asw_weapon_flashlight
- asw_weapon_flechette
- asw_weapon_freeze_grenades
- asw_weapon_grenade_launcher
- asw_weapon_grenades
- asw_weapon_heal_grenade
- asw_weapon_heal_gun
- asw_weapon_hornet_barrage
- asw_weapon_jump_jet
- asw_weapon_laser_mines
- asw_weapon_medical_satchel
- asw_weapon_medkit
- asw_weapon_mines
- asw_weapon_minigun
- asw_weapon_mining_laser
- asw_weapon_night_vision
- asw_weapon_normal_armor
- asw_weapon_pdw
- asw_weapon_pistol
- asw_weapon_prifle
- asw_weapon_railgun
- asw_weapon_ricochet
- asw_weapon_rifle
- asw_weapon_sentry
- asw_weapon_sentry_cannon
- asw_weapon_sentry_flamer
- asw_weapon_sentry_freeze
- asw_weapon_shotgun
- asw_weapon_smart_bomb
- asw_weapon_sniper_rifle
- asw_weapon_stim
- asw_weapon_t75
- asw_weapon_tesla_gun
- asw_weapon_tesla_trap
- asw_weapon_vindicator
- asw_weapon_welder
If player has not unlocked the weapon, it will still be available.
Keyvalues
- Equipment class 1 ([todo internal name (i)]) <string>
- First equipment class that needs to be selected before mission can begin.
- Equipment class 2 ([todo internal name (i)]) <string>
- Second equipment class that needs to be selected before mission can begin.
- Equipment class 3 ([todo internal name (i)]) <string>
- Third equipment class that needs to be selected before mission can begin.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities