Asw equip req: Difference between revisions

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'''asw_equip_req''' is a [[point_entity]] available in [[Alien Swarm]] which forces players to include atleast one of each specified weapon or equipment in their squad's loadout.
{{this is a|point entity|game=Alien Swarm|name=asw_equip_req}}
{{clr}}


== See also ==
== Entity description ==
Equipment Requirement. It forces players to include at least one of each specified weapon or equipment in their squad's loadout.
 
Here is a full list of weapons/items you can require.
 
{{ColumnBox|count=4|
* [[asw_weapon_ammo_bag]]
* [[asw_weapon_ammo_satchel]]
* [[asw_weapon_autogun]]
* [[asw_weapon_bait]]
* [[asw_weapon_blink]]
* [[asw_weapon_buff_grenade]]
* [[asw_weapon_chainsaw]]
* [[asw_weapon_electrified_armor]]
* [[asw_weapon_fire_extinguisher]]
* [[asw_weapon_fist]]
* [[asw_weapon_flamer]]
* [[asw_weapon_flares]]
* [[asw_weapon_flashlight]]
* [[asw_weapon_flechette]]
* [[asw_weapon_freeze_grenades]]
* [[asw_weapon_grenade_launcher]]
* [[asw_weapon_grenades]]
* [[asw_weapon_heal_grenade]]
* [[asw_weapon_heal_gun]]
* [[asw_weapon_hornet_barrage]]
* [[asw_weapon_jump_jet]]
* [[asw_weapon_laser_mines]]
* [[asw_weapon_medical_satchel]]
* [[asw_weapon_medkit]]
* [[asw_weapon_mines]]
* [[asw_weapon_minigun]]
* [[asw_weapon_mining_laser]]
* [[asw_weapon_night_vision]]
* [[asw_weapon_normal_armor]]
* [[asw_weapon_pdw]]
* [[asw_weapon_pistol]]
* [[asw_weapon_prifle]]
* [[asw_weapon_railgun]]
* [[asw_weapon_ricochet]]
* [[asw_weapon_rifle]]
* [[asw_weapon_sentry]]
* [[asw_weapon_sentry_cannon]]
* [[asw_weapon_sentry_flamer]]
* [[asw_weapon_sentry_freeze]]
* [[asw_weapon_shotgun]]
* [[asw_weapon_smart_bomb]]
* [[asw_weapon_sniper_rifle]]
* [[asw_weapon_stim]]
* [[asw_weapon_t75]]
* [[asw_weapon_tesla_gun]]
* [[asw_weapon_tesla_trap]]
* [[asw_weapon_vindicator]]
* [[asw_weapon_welder]]
}}


* [[asw_tech_marine_req]]
If player has not unlocked the weapon, it will still be available.


== Keyvalues ==
== Keyvalues ==
{{KV|Equipment class 1|string|First equipment class that needs to be selected before mission can begin.}}
{{KV|Equipment class 2|string|Second equipment class that needs to be selected before mission can begin.}}
{{KV|Equipment class 3|string|Third equipment class that needs to be selected before mission can begin.}}
{{KV Targetname}}
== Inputs ==
{{I Targetname}}
== Outputs ==
{{O Targetname}}


; <code>Equipment Class 1 <span style="font-weight:normal;">to</span> Equipment Class 3 <[[string]]> </code>
== See also ==
: Specify up to 3 equipment classes which must be equipped by at least one marine befor the mission can begin.
* [[asw_tech_marine_req]]

Latest revision as of 17:54, 17 May 2024

asw_equip_req is a point entity available in Alien Swarm Alien Swarm.

Entity description

Equipment Requirement. It forces players to include at least one of each specified weapon or equipment in their squad's loadout.

Here is a full list of weapons/items you can require.

If player has not unlocked the weapon, it will still be available.

Keyvalues

Equipment class 1 ([todo internal name (i)]) <string>
First equipment class that needs to be selected before mission can begin.
Equipment class 2 ([todo internal name (i)]) <string>
Second equipment class that needs to be selected before mission can begin.
Equipment class 3 ([todo internal name (i)]) <string>
Third equipment class that needs to be selected before mission can begin.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs

See also