User talk:Adhie: Difference between revisions

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m (Created page with 'It's adhie, not Adhie. I've started making maps for CS:S first, mostly smaller surf and aim maps. At this time I learn't how to use Hammer. Love'd doing it. Little later, when P…')
 
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It's adhie, not Adhie.
My hammer looks ugly in the last weeks and there is a(n absolutely NOT perfect, but) possible solution!
I found this page([[SDK workaround]]), but PLEASE READ THIS FIRST!
It's written 2 years ago, but still helped me (Sounds weird huh?). The main trick is that we tell hammer to use direct X 8 for rendering.


I've started making maps for CS:S first, mostly smaller surf and aim maps. At this time I learn't how to use Hammer. Love'd doing it. Little later, when Portal came out, I bought it and started making simple puzzles for it too, but nothing bigger. Then i made som (exactly 3) surf maps for Portal, that was fun, but i never published them. After that I bought HL2 and the 2 episodes. That's where started looking at the hl2 source code. Now I'm making an own MOD, but it's running slowly, cause, I have scool, work & stuff u know. I'll let you know about my results.
run hammer with "-dxlevel 80" command line options
 
It doesn't look so fancy, but for development it's perfect. In the 2d views there are some problems, but I think I can handle it with visgroups. (I mean make a new visgroup for models, and check it on only when looking at the 3D view and while compiling.)
 
It will look like this (I hope):
[[File:Hammer dx8.png]]
 
Note: There's need no need for backup and stuff, it's about adding a shortcut next to hammer.

Latest revision as of 00:32, 11 May 2010

My hammer looks ugly in the last weeks and there is a(n absolutely NOT perfect, but) possible solution! I found this page(SDK workaround), but PLEASE READ THIS FIRST! It's written 2 years ago, but still helped me (Sounds weird huh?). The main trick is that we tell hammer to use direct X 8 for rendering.

run hammer with "-dxlevel 80" command line options

It doesn't look so fancy, but for development it's perfect. In the 2d views there are some problems, but I think I can handle it with visgroups. (I mean make a new visgroup for models, and check it on only when looking at the 3D view and while compiling.)

It will look like this (I hope):

Hammer dx8.png

Note: There's need no need for backup and stuff, it's about adding a shortcut next to hammer.