Talk:Tooltexture: Difference between revisions
(Created page with ' == Generating a Tooltexture for a Material == What's the best way to do this for textures that are being recolored or SSBUMP'd and need tooltextures? The tooltextures for blend…') |
SirYodaJedi (talk | contribs) m (SirYodaJedi moved page Talk:%tooltexture to Talk:Tooltexture: move to prevent external links from being eaten) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== Generating a Tooltexture for a Material == | == Generating a Tooltexture for a Material == | ||
What's the best way to do this for textures that are being recolored or SSBUMP'd and need tooltextures? | What's the best way to do this for textures that are being recolored or SSBUMP'd and need tooltextures? | ||
Line 6: | Line 5: | ||
Unfortunately, some textures are using a SSBUMP or are being recolored in a way that an image-editing program can't easily simulate. | Unfortunately, some textures are using a SSBUMP or are being recolored in a way that an image-editing program can't easily simulate. | ||
Is there some sort of command you can run to generate one? A good way to take a screenshot of one? Anything? | Is there some sort of command you can run to generate one? A good way to take a screenshot of one? Anything? -[[User:Corion|Corion]] 20:04, 15 December 2009 (UTC) | ||
== "the material is scaled down to the size of the tooltexture" == | |||
Does this mean that the mat's textures themselves are downscaled, or just that the brush UVs are treated as if they have a smaller [[Hammer_Face_Edit_Dialog#Texture_Scale_.28X.2FY.29|texture scale]]? For example, with Hammer's default texture scale of 0.25, would using a 512x512 tooltexture on a mat with a 1024x1024 base texture result in the game treating the face as if it had been set to a texture scale of 0.125, or would that mat's textures actually be 512x512 in-game?<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 19:15, 28 June 2022 (PDT) | |||
Does the |
Latest revision as of 14:05, 24 March 2025
Generating a Tooltexture for a Material
What's the best way to do this for textures that are being recolored or SSBUMP'd and need tooltextures?
The tooltextures for blends are easy (just open up an image-editing program and use the two vtf's as sources). Unfortunately, some textures are using a SSBUMP or are being recolored in a way that an image-editing program can't easily simulate.
Is there some sort of command you can run to generate one? A good way to take a screenshot of one? Anything? -Corion 20:04, 15 December 2009 (UTC)
"the material is scaled down to the size of the tooltexture"
Does this mean that the mat's textures themselves are downscaled, or just that the brush UVs are treated as if they have a smaller texture scale? For example, with Hammer's default texture scale of 0.25, would using a 512x512 tooltexture on a mat with a 1024x1024 base texture result in the game treating the face as if it had been set to a texture scale of 0.125, or would that mat's textures actually be 512x512 in-game?
— SirYodaJedi (talk) 19:15, 28 June 2022 (PDT)