Talk:UnlitTwoTexture: Difference between revisions
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Confirm: Do models require $model in branches before
?
(Created page with '''This does not work on Orange Box for some reason.'' -- It must, because it's used by the props_spytech/computerwall02 prop, for the rotating radar screen.') |
Roachisserie (talk | contribs) (Confirmation added) |
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''This does not work on Orange Box for some reason.'' -- It must, because it's used by the props_spytech/computerwall02 prop, for the rotating radar screen. | ''This does not work on Orange Box for some reason.'' -- It must, because it's used by the props_spytech/computerwall02 prop, for the rotating radar screen. | ||
== What is this talk about displacements? == | |||
Here is something I cut out from the article. I'm not sure what it's talking about so I'll leave it here. | |||
---- | |||
<blockquote> | |||
* Used in development to check [[Displacement]] material blending ? | |||
:{{note|This does not work on Orange Box for some reason. Maybe this will get fixed eventually but until then you need to edit the .vmt syntax from "UnlitTwoTexture" to "UnlitTwoTexture_DX6".}} | |||
===Basic VMT syntax=== | |||
"UnlitTwoTexture" | |||
===Orange Box VMT syntax=== | |||
"UnlitTwoTexture_DX6" | |||
</blockquote> | |||
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--[[User:DeathByNukes|DeathByNukes]] 12:01, 25 October 2012 (PDT) | |||
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{{confirm| Do models require {{ent|$model}} in branches before {{csgo}}?}} | |||
Yes, it works in {{gmod}} without {{ent|$model}} | |||
[[User:Roachisserie|Roachisserie]] ([[User talk:Roachisserie|talk]]) 09:40, 22 November 2023 (PST) |
Latest revision as of 10:41, 22 November 2023
This does not work on Orange Box for some reason. -- It must, because it's used by the props_spytech/computerwall02 prop, for the rotating radar screen.
What is this talk about displacements?
Here is something I cut out from the article. I'm not sure what it's talking about so I'll leave it here.
- Used in development to check Displacement material blending ?
Note:This does not work on Orange Box for some reason. Maybe this will get fixed eventually but until then you need to edit the .vmt syntax from "UnlitTwoTexture" to "UnlitTwoTexture_DX6".
Basic VMT syntax
"UnlitTwoTexture"
Orange Box VMT syntax
"UnlitTwoTexture_DX6"
--DeathByNukes 12:01, 25 October 2012 (PDT)


Yes, it works in without $model
Roachisserie (talk) 09:40, 22 November 2023 (PST)