Korsakovia: Difference between revisions

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== Overview ==
{{Multiple issues|
{{Underlinked|date=January 2024}}
{{Orphan|date=January 2024}}
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Korsakovia is a single-player experimental mod from the makers of Dear Esther. It will be released on 20th September 2009
{{infotable
|type=m1
|engine=2
|base={{hl2|4}}
|released=2009
|dev=Rhubarb & Rhubarb
|lastver=Source SDK 2013 Patch (Nov 1st, 2015)
|moddb=mods/korsakovia
|download=https://www.moddb.com/mods/korsakovia/downloads/korsakovia-patch-source-sdk-2013
}}
 
 
'''Korsakovia''' is a new experimental mod by the makers of Dear Esther. It's a survival horror about delusion, paranoia and the end of the world.
 
[http://www.resolution-magazine.co.uk/content/indie-korsakovia/ Resolution Magazine] said they've "Never played a game that fucked with me so much" and that "It’s rare for a game to instill such panic.  It’s up there with ‘Shock 2 and Silent Hill in that respect.".
 
Hide the matches, break the TV screen, gouge out your eyes, turn out the lights and play it on your own late at night.
 
This is version 1.0, currently available as .zip - unpack it into your SourceMods folder. Installer version on its way. Please check the README file before playing and please do send us feedback, bug reports, restraining orders, and cash donations.


== Features ==
== Features ==
Line 10: Line 31:


== Media ==
== Media ==
[[File:kshot1.jpg]]


[[File:kshot2.jpg]]
<gallery>
File:kshot1.jpg
File:kshot9.jpg
File:kshot7.jpg
</gallery>


[[File:kshot9.jpg]]
== thechineseroom ==


[[File:kshot7.jpg]]
Korsakovia was developed for the earth-shattering sum of approximately £10,500 as an internal grant from the University of Portsmouth, as part of the ongoing chineseroom project into experimental FPS gaming.


== Team ==
The core ideas behind thechineseroom are that:


Korsakovia was developed for the earth-shattering sum of approximately £10,500 as an internal grant from the University of Portsmouth, as part of the ongoing chineseroom project into experimental FPS gaming.  
# There are important and interesting questions about FPS gaming that cannot be answered simply by studying and analysing commercial titles, and that it's necessary to experiment and build in order to address them and
# There's no reason why a research project shouldn't be any less playable and 'fun' than a non-research project (i.e. a 'normal' game). On top of that, if you want to really make something that is true to the medium, then it should stand or fall as a game in its own right, and players should be able to engage with in on those terms.


The core ideas behind thechineseroom are that
Previous releases as part of the project include [[Dear Esther]] (Source), Conscientious Objector (Doom3/idTech4) and Antlion Soccer (Source). All are freely available [http://www.moddb.com/members/chineseroom/mods from ModDB].


a) there are important and interesting questions about FPS gaming that cannot be answered simply by studying and analysing commercial titles, and that it's necessary to experiment and build in order to address them and
If you have any questions about thechineseroom project or any of our mods, please contact me at [mailto:dan.pinchbeck@port.ac.uk dan.pinchbeck@port.ac.uk]. More information about us can be found at [http://www.thechineseroom.co.uk www.thechineseroom.co.uk].


b) that there's no reason why a research project shouldn't be any less playable and 'fun' than a non-research project (i.e. a 'normal' game). On top of that, if you want to really make something that is true to the medium, then it should stand or fall as a game in its own right, and players should be able to engage with in on those terms.
== Team ==
 
Previous releases as part of the project include Dear Esther (Source), Conscientious Objector (Doom3/idTech4) and Antlion Soccer (Source).


All are available freely from www.moddb.com/members/chineseroom
; Korsakovia dev team:
 
: Korsakovia was written and produced by Dan Pinchbeck
If you have any questions about thechineseroom project or any of our mods, please contact me at dan.pinchbeck@port.ac.uk
: The environment was designed by Dan Pinchbeck and Adam Griffiths  
 
: The environment was built by Adam Griffiths, with additional build by Dan Pinchbeck and Ankur Shah
More information about us can be found at
: Coding was by Maksim Mitrofanov
 
: Audio and music was by Jessica Curry ([http://www.jessicacurry.co.uk www.jessicacurry.co.uk])
www.thechineseroom.co.uk
: Genevieve Adam voiced Doctor Christine Grayson and Ben Crystal voiced Christopher
 
: The voice acting was recorded at Middle Street Studios, UK, by Phil Thompson
 
; Playtesters were:
Korsakovia dev team:
: Nick Mower  
 
: Donkey81  
Korsakovia was written and produced by Dan Pinchbeck
: Eli Just  
The environment was designed by Dan Pinchbeck and Adam Griffiths and built by Adam Griffiths  
: Maksim Mitrofanov  
with additional build by Dan Pinchbeck and Ankur Shah
: BiGToM (who also debugged a level for us)
Coding was by Maksim Mitrofanov
: Albert Teng
Audio and music was by Jessica Curry (www.jessicacurry.co.uk)
Genevieve Adam voiced Doctor Christine Grayson  
and  
Ben Crystal voiced Christopher
The voice acting was recorded at Middle Street Studios, UK, by Phil Thompson
 
Playtesters were:
Nick Mower  
Donkey81  
Eli Just  
Maksim Mitrofanov  
Saryken (who also debugged a level for us)
Albert Teng  


== External links ==
== External links ==


* [http://www.moddb.com/mods/korsakovia Korsakovia page on ModDB including link to download]
* {{moddb|korsakovia|Korsakovia page on ModDB including link to download}}
* [http://www.thechineseroom.co.uk thechineseroom project website]
* [http://www.thechineseroom.co.uk thechineseroom project website]
[[Category:Single Player Mods]]

Latest revision as of 09:19, 19 June 2024

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January 2024
Korsakovia
Download
TypeSingle Player Modification
DevelopersRhubarb & Rhubarb
EngineSource Source
Based onHalf-Life 2 Half-Life 2
Release Date 2009
Last VersionSource SDK 2013 Patch (Nov 1st, 2015)
 
ModDB


Korsakovia is a new experimental mod by the makers of Dear Esther. It's a survival horror about delusion, paranoia and the end of the world.

Resolution Magazine said they've "Never played a game that fucked with me so much" and that "It’s rare for a game to instill such panic. It’s up there with ‘Shock 2 and Silent Hill in that respect.".

Hide the matches, break the TV screen, gouge out your eyes, turn out the lights and play it on your own late at night.

This is version 1.0, currently available as .zip - unpack it into your SourceMods folder. Installer version on its way. Please check the README file before playing and please do send us feedback, bug reports, restraining orders, and cash donations.

Features

  • Fuses abstract storytelling of Dear Esther with more traditional gameplay
  • Experiments with alternative visualisation of agents
  • Lots of playing around with visual effects and environmental build

Media

thechineseroom

Korsakovia was developed for the earth-shattering sum of approximately £10,500 as an internal grant from the University of Portsmouth, as part of the ongoing chineseroom project into experimental FPS gaming.

The core ideas behind thechineseroom are that:

  1. There are important and interesting questions about FPS gaming that cannot be answered simply by studying and analysing commercial titles, and that it's necessary to experiment and build in order to address them and
  2. There's no reason why a research project shouldn't be any less playable and 'fun' than a non-research project (i.e. a 'normal' game). On top of that, if you want to really make something that is true to the medium, then it should stand or fall as a game in its own right, and players should be able to engage with in on those terms.

Previous releases as part of the project include Dear Esther (Source), Conscientious Objector (Doom3/idTech4) and Antlion Soccer (Source). All are freely available from ModDB.

If you have any questions about thechineseroom project or any of our mods, please contact me at dan.pinchbeck@port.ac.uk. More information about us can be found at www.thechineseroom.co.uk.

Team

Korsakovia dev team
Korsakovia was written and produced by Dan Pinchbeck
The environment was designed by Dan Pinchbeck and Adam Griffiths
The environment was built by Adam Griffiths, with additional build by Dan Pinchbeck and Ankur Shah
Coding was by Maksim Mitrofanov
Audio and music was by Jessica Curry (www.jessicacurry.co.uk)
Genevieve Adam voiced Doctor Christine Grayson and Ben Crystal voiced Christopher
The voice acting was recorded at Middle Street Studios, UK, by Phil Thompson
Playtesters were
Nick Mower
Donkey81
Eli Just
Maksim Mitrofanov
BiGToM (who also debugged a level for us)
Albert Teng

External links