TextureScroll: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Hey, somebody will need it.)
Tag: Redirect target changed
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}
#redirect [[List of material proxies#Texture manipulation]]
 
Put this code into your VMT. You can switch $baseTextureTransform with $bumpTransform
LightmappedGeneric
{
Proxies
{
TextureScroll
{
texturescrollvar $baseTextureTransform
texturescrollrate 1.0
texturescrollangle 0.00
}
}
}
 
 
Apparently it makes things scroll.
 
Check out [[Creating a Waterfall Material]] for an example.

Latest revision as of 10:52, 6 January 2023