Outbreak: Condemned: Difference between revisions
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{{ | {{Orphan|date=January 2024}} | ||
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|type=m1 | |||
|engine=2 | |||
|state=7 | |||
|base={{hl2|4}} | |||
|dev=Shadowcast Studios | |||
|moddb=mods/outbreak-series | |||
}} | |||
== Introduction == | == Introduction == | ||
Outbreak: Condemned is a total-conversion modification built on Valve's Source | Outbreak: Condemned is a total-conversion modification built on Valve's {{src|4}} Engine and based on the Resident Evil Universe. | ||
Outbreak: Condemned is a Single-player modification, that brings the amazing world of Resident Evil to Valve's Source engine. In Outbreak: Condemned you play as a waitress at a café in Raccoon City. You start in the bathrooms of the café after witnessing a violent attack on one of your customers by another citizen. When you go outside of the bathrooms, you begin to realize that all of Raccoon City is having the same problem: An Outbreak. | |||
In Outbreak, you will find that this is different from your average Resident Evil modification. We have added brand new features, and characters and have written an entire storyline to make this Total Conversion Modification come to life. | |||
== Team Members == | |||
Outbreak: Condemned is developed by an indie studio by the name of "Shadowcast Studios". Here is a list of our members: | |||
* Shane Murphy: Modification Leader / Lead Modeler | |||
* Scott Baker: Lead Level Designer | |||
* Cris Thompson: Level Designer | |||
* Rusty: Character Texture Artist | |||
* Killer89: Level Designer. | |||
* Bob Jacobs: Texture Artist | |||
* Gareth "Garfusa2" : Story Developer | |||
* Lucas Nolan "Stopmoclay" Synnott: Story Developer / Voice Actor | |||
* Jack Burton: Voice Actor | |||
== See also == | == See also == | ||
* | * {{moddb|Outbreak-series/|Outbreak: Condemned Moddb page.}}, | ||
* [http://www.outbreak.scottbaker.eu/ Official Outbreak: Condemned Website.], | * [http://www.outbreak.scottbaker.eu/ Official Outbreak: Condemned Website.], | ||
* [http://www.youtube.com/HL2Mapping Tutorials created by our lead level designer, Scott Baker.], | * [http://www.youtube.com/HL2Mapping Tutorials created by our lead level designer, Scott Baker.], | ||
* {{moddb|outbreak-series/news/the-project-is-dead|Lead developer´s project cancellation announcement.}}. | |||
[[Category:Single Player Mods]] | [[Category:Single Player Mods]] |
Latest revision as of 13:49, 20 June 2024

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January 2024
Outbreak: Condemned | |
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Type | Single Player Modification |
Developers | Shadowcast Studios |
Engine | ![]() |
Based on | ![]() |
Introduction
Outbreak: Condemned is a total-conversion modification built on Valve's Source Engine and based on the Resident Evil Universe.
Outbreak: Condemned is a Single-player modification, that brings the amazing world of Resident Evil to Valve's Source engine. In Outbreak: Condemned you play as a waitress at a café in Raccoon City. You start in the bathrooms of the café after witnessing a violent attack on one of your customers by another citizen. When you go outside of the bathrooms, you begin to realize that all of Raccoon City is having the same problem: An Outbreak.
In Outbreak, you will find that this is different from your average Resident Evil modification. We have added brand new features, and characters and have written an entire storyline to make this Total Conversion Modification come to life.
Team Members
Outbreak: Condemned is developed by an indie studio by the name of "Shadowcast Studios". Here is a list of our members:
- Shane Murphy: Modification Leader / Lead Modeler
- Scott Baker: Lead Level Designer
- Cris Thompson: Level Designer
- Rusty: Character Texture Artist
- Killer89: Level Designer.
- Bob Jacobs: Texture Artist
- Gareth "Garfusa2" : Story Developer
- Lucas Nolan "Stopmoclay" Synnott: Story Developer / Voice Actor
- Jack Burton: Voice Actor