Dreamball:Creating a Jump Powerup: Difference between revisions
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This page discusses how to simply enable a 'Jump Powerup' with the [[db powerup ability jump]] entity. If you'd like to use the jump changer we used in the official maps, place the "SDK_content/prefabs/gameplay/powerup_ability_jump.vmf" prefab in your map and it's ready to go. | This page discusses how to simply enable a 'Jump Powerup' with the [[db powerup ability jump]] entity. If you'd like to use the jump changer we used in the official maps, place the "SDK_content/prefabs/gameplay/powerup_ability_jump.vmf" prefab in your map and it's ready to go. | ||
For those who want to make their own for any reasons, the elements that | For those who want to make their own for any reasons, the elements that make a jump powerup are as follows: | ||
*A [[trigger]] brush - used for enabling the jump ability (you can use anything else that can fire outputs also). | *A [[trigger]] brush - used for enabling the jump ability (you can use anything else that can fire outputs also). | ||
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Now create a trigger brush for where we'll trigger the enable jump powerup event. In this trigger add this output: | Now create a trigger brush for where we'll trigger the enable jump powerup event. In this trigger add this output: | ||
(or in any other entity that can add outputs) | :(or in any other entity that can add outputs) | ||
::{| class=standard-table | ::{| class=standard-table | ||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnStartTouch || my_jump_powerup || Enable || 0 || 0.00 || No | ||
|- | |- | ||
|} | |} | ||
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==See also== | ==See also== | ||
*"Dreamball | *"Dreamball Dev Kit/SDK_content/prefabs/gameplay/powerup_ability_jump.vmf" - a ready made model switcher | ||
*"Dreamball | *"Dreamball Dev Kit/SDK_content/mapsrc/sdk_jump_powerup.vmf" - an example map of enabling the jump powerup | ||
*[[db powerup | *[[db powerup ability storer]] | ||
*[[db powerup ability remover]] | |||
*[[Dreamball Level Creation]] | |||
[[Category:Dreamball]] | [[Category:Dreamball]] |
Latest revision as of 00:19, 7 January 2024
This page discusses how to simply enable a 'Jump Powerup' with the db powerup ability jump entity. If you'd like to use the jump changer we used in the official maps, place the "SDK_content/prefabs/gameplay/powerup_ability_jump.vmf" prefab in your map and it's ready to go.
For those who want to make their own for any reasons, the elements that make a jump powerup are as follows:
- A trigger brush - used for enabling the jump ability (you can use anything else that can fire outputs also).
- The db powerup ability jump entity - for enabling the powerup via input.
To make our jump powerup now, place a db powerup ability jump entity in your map. (this is a point entity) Now name it my_jump_powerup.
Now create a trigger brush for where we'll trigger the enable jump powerup event. In this trigger add this output:
- (or in any other entity that can add outputs)
Now the player will equip the jump powerup on trigger.
See also
- "Dreamball Dev Kit/SDK_content/prefabs/gameplay/powerup_ability_jump.vmf" - a ready made model switcher
- "Dreamball Dev Kit/SDK_content/mapsrc/sdk_jump_powerup.vmf" - an example map of enabling the jump powerup
- db powerup ability storer
- db powerup ability remover
- Dreamball Level Creation