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{{ModStatus|status=Open Beta|engine=Source|download=http://www.zombiemodsource.info}}
{{Orphan|date=January 2024}}
[[Image:Zmslogo.png]]
 
{{infotable
|type=g2
|engine=2
|img=[[File:Zmsheader.jpg]]
|dev=Agent Red Productions
|base={{hl2|4}}
|released=September 13, 2009
|lastver=v1.61 (January 28, 2010)
|moddb=mods/situation-outbreak
|download=http://www.situationoutbreak.info/
}}
 
{{TOC}}
 
==Overview==
Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.
 
==Description==
==Description==
ZombieMod: Source is an up-and-coming Orange Box modification for the Source engine. Currently, there are four different gamemodes, all with their own unique twist on the zombie apocalypse.
This is not your average, run-for-your-life zombie mod. Quickly, here are a few things that set SO apart from the competition:
 
* A custom dynamic difficulty system that adjusts game difficulty in realtime based the Survivors' progress on a given map.
* Seven new, unique, awesome gamemodes, like Holdout and Extermination.
* A completely new arsenal of weapons – all developed in-house by Agent Red Productions.
* Survivors can buy weapons and ammo by cashing in points they earn for killing Zombies and zombie NPCs.
* Gain experience and level up for useful bonuses and powerups.
* Fight off hordes of zombies by hunkering down behind a barricade or going rogue.
* Make your own maps using our fully-developed, easy-to-use custom entity set and in-depth tutorials.
 
Agent Red Productions takes pride in having created the most active zombie-based mod on the Source scene; new updates are being released just about every month!
 
==Gamemodes==
===Infection===
One player is chosen to become the host of the zombie infection - and must infect the rest of the players by tearing into their tasty flesh! This is the classic outbreak style of gameplay. Either the zombies rule the earth, or the humans retake what was theirs!
 
===Survival===
Survivors must defend themselves against the hordes of zombies NPCs for a specified amoutn of time. Be sure to keep the zombies off your back - once you go down, you're not getting back up.
 
===Escape===
Survivors only have a few minutes to escape before being overrun by zombies! No one must be left behind! One player is chosen to be the host of the infection at the start of the round. Better hurry, zombies don't raise themselves!
 
===Holdout===
Similar to Survival, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs. However like Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission is not only to survive the infection, but to contain it, which makes this gamemode notably harder than the others.
 
===Overlord===
Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a zombie overlord, a player is capable of killing Survivors for points either by using their zombie claws or by spawning their own army of zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is ever killed during the middle of a round, they are spawned as a Survivor and another zombie overlord is chosen to take their place. This continues until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.
 
===Objective===
Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their objectives before time runs out, they lose, making this gamemode the most versatile and open-ended as far as what objectives the Survivors are assigned to complete. As an added challenge, players never respawn once they are killed.


In Infection, all players are spawned as a survivor with a pistol and a broken bottle. After a random amount of time, one survivor is infected and becomes a zombie. It is then this player’s job to infect all of the other survivors with their zombie claws. It is only at this time that he or she will be able to declare victory. Conversely, it is the survivor’s job to fend off the zombie horde and stay alive until time runs out.
===Extermination===
At the beginning of the zombie apocalypse when there was still organized government, the Military was willing to do anything and everything it could to prevent the spread of the infection - even if it meant killing their own citizens. This fast-paced, epic deathmatch-style gamemode pitches the Survivors against the Military. Anything goes, and ultimately only one force can come out on top.


In Survival, all players are spawned as a survivor with a pistol and a broken bottle, just like in Infection. However, this is where the similarities end, as the survivors are then presented with waves of zombie NPCs, and are forced to defend themselves and stay alive until time runs out. Some Survival maps have allied NPCs on them as well, who aid the survivors in defeating the countless waves of zombie NPCs.
==Screenshots==
<gallery>
Image:Zmsingame1.jpg|'''Subway'''
Image:Zmsingame2.jpg|'''Deepice'''
Image:Zmsingame3.jpg|'''Terror'''
Image:Zmsingame4.jpg|'''Remains'''
Image:Zmsingame5.jpg|'''Chapel'''
</gallery>


In Holdout, all players are spawned as a survivor with a pistol and a broken bottle, just like the other gamemodes. Similar to Survival, in Holdout the survivors are forced to defend themselves against hordes of zombie NPCs, however this time around there is an objective: prevent the zombie NPCs from getting to the holdout point, which is a location on the map marked by unique signs and textures. If the zombie NPCs manage to get to this location, the survivors will lose, so it is critical to the survivors’ mission to hold out and camp the holdout point at all costs.
== System requirements ==
{{Sysreq
|OSfamily = Windows


In Escape, all players are spawned as a survivor with a pistol and a broken bottle, upon which they are immediately forced to run like hell. In this gamemode, the survivors are forced to escape from a certain scenario, such as getting on a train to get away from a complex infected with zombies. Like Infection, a random zombie is chosen from the group of survivors after a random amount of time. The survivors’ mission then becomes escape before time runs out or before the entire team becomes infected. Conversely, it is the zombies’ mission to prevent the survivors from escaping.
|minOS    = {{win7|4.1|nt=2}} or later
|minCPU  = 1.7 GHz Processor
|minRAM  = 1GB+
|minHD    = 10GB*
|minGPU  = DirectX® 8 level Graphics Card


ZombieMod: Source has several features that make it unique. There is a buymenu system, from which each survivor is allowed to purchase any weapon they desire, as long as they have the money to do so. Money is obtained by killing zombies, whether they are player zombies or zombie NPCs. There is also a complete pick-up and drop system for making barricades and for aiding allied players. Generally, when you spawn on a map, you have a choice: fulfill the objective with your teammates or abandon them in an attempt to go rogue. While these choices aren’t explicitly presented to a survivor, they are implied, and you will have to choose one before you can continue. These are the features that make ZM:S truly interesting and fun to play.
|recOS    = {{win10|4.1|nt=2}} or later
|recCPU  = 2 GHz Dual Core processor
|recRAM  = 8GB+
|recHD    = N/A
|recGPU  = DirectX 9+ GPU with at least 512MB VRAM
}}


==Team==
==Team==
[[File:Zmsarplogo.jpg]]
;Lead Developers
;Lead Developers
:£cho (Grey-Echo) - ''Coder, Mapper, Compiler, Animator, Public Relations''
:James Pizzurro (£cho) - ''Coder, Mapper, Compiler, Animator, Public Relations''
:Jordan (GlitchedSystem) - ''Coder''
:Jordan Nolan (GlitchedSystem) - ''Coder''


;Developers
;Developers
:Harrison - ''Mapper''
:Harrison Burton - ''Mapper''
:Stubby - ''Mapper''
:Ryan Gaston (Stubby) - ''Mapper''
:Sethen - ''Mapper''
:(Sethen) - ''Mapper''
:Undead - ''Public Relations''
:Ryan (Undead) - ''Public Relations''
:Red Caste (P4TRICK) - ''Public Relations''
:Patrick Nielsen (Red Caste) - ''Public Relations''
:Rusty - ''Texture Artist, Compiler''
:(Rusty) - ''Texture Artist, Compiler''
:Steve (SteveUK) - ''Coder''
:Stephen Swires (SteveUK) - ''Coder''
:Ryan - ''Modeler''
:Ryan Gholson - ''Modeler''
:Jarlan - ''Texture Artist''
:Jarlan Perez - ''Texture Artist''
 
:Chris Mathews - ''Modeler, Texture Artist''
If you are interested in filling a position, please contact £cho, one of the lead developers, directly via email: '''MadKowa@gmail.com'''
:Wallace Fajardo - ''Modeler''
:Chris Roth - ''Texture Artist''
:Thanet Gasorntip - ''Mapper''
:Curtis Williams - ''Mapper''
:Michael Perron - ''Modeler''
:Brian Smith - ''Concept/Illustrator''
:Leonardo Carrion - ''Texture Artist/Animatior''
:Kai B. Sidler (woookieee) - ''Mapper''
:(Third Eye) - ''Mapper''
:Marcell James (NegroSaki) - ''Sound Artist''
:Kevin Greenlee (LoudCore) - ''Sound Artist''


==Tutorials==
==Tutorials==
;Server Hosting
* '''Server Administration'''
:[http://www.moddb.com/mods/zombiemod-source/tutorials/making-a-zms-dedicated-server/ Making a ZM:S Dedicated Server]
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_Manually Making a Dedicated Server - Manually]
 
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_Using_Installer Making a Dedicated Server - Using Installer]
;Mapping
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_External_Hosting Making a Dedicated Server - External Hosting]
:[http://www.moddb.com/mods/zombiemod-source/tutorials/setting-up-hammer-for-zms/ Setting up Hammer for ZM:S]
** [http://www.situationoutbreak.info/wiki/index.php?title=Configuring_MetaMod:_Source Configuring MetaMod: Source]
:[http://www.moddb.com/mods/zombiemod-source/tutorials/creating-an-infection-map/ Creating an Escape Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Configuring_SourceMod Configuring SourceMod]
:[http://www.moddb.com/mods/zombiemod-source/tutorials/creating-a-survival-map/ Creating a Holdout Map]
* '''Mapping'''
:[http://www.moddb.com/mods/zombiemod-source/tutorials/creating-a-holdout-map/ Creating an Infection Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Mapping_for_Beginners Mapping for Beginners]
:[http://www.moddb.com/mods/zombiemod-source/tutorials/creating-an-escape-map/ Creating a Survival Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Setting_up_Hammer Setting up Hammer]
 
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Infection_Map Creating an Infection Map]
==External Links==
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_a_Survival_Map Creating a Survival Map]
*[http://www.zombiemodsource.info/ The Official ZM:S Website]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Escape_Map Creating a Holdout Map]
*[http://www.moddb.com/mods/zombiemod-source/ ZM:S on ModDB]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Escape_Map Creating an Escape Map]
*[http://www.fpsbanana.com/games/2248/ ZM:S on FPSBanana]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Overlord_Map Creating an Overlord Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Objective_Map Creating an Objective Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Extermination_Map Creating an Extermination Map]


[[Category:Multiplayer Mods]]
==External links==
*[http://www.situationoutbreak.info/ The Official Situation Outbreak Website] {{deadlink}}
*[http://www.situationoutbreak.info/wiki The Official SO Wiki] {{deadlink}}
*[https://www.moddb.com/mods/situation-outbreak SO on ModDB]
*[https://gamebanana.com/games/2248/ SO on GameBanana]

Latest revision as of 13:49, 20 June 2024

Situation Outbreak
Zmsheader.jpg
Download
TypeMultiplayer Game
DevelopersAgent Red Productions
EngineSource Source
Based onHalf-Life 2 Half-Life 2
Release Date September 13, 2009
Last Versionv1.61 (January 28, 2010)
 
ModDB

Overview

Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

Description

This is not your average, run-for-your-life zombie mod. Quickly, here are a few things that set SO apart from the competition:

  • A custom dynamic difficulty system that adjusts game difficulty in realtime based the Survivors' progress on a given map.
  • Seven new, unique, awesome gamemodes, like Holdout and Extermination.
  • A completely new arsenal of weapons – all developed in-house by Agent Red Productions.
  • Survivors can buy weapons and ammo by cashing in points they earn for killing Zombies and zombie NPCs.
  • Gain experience and level up for useful bonuses and powerups.
  • Fight off hordes of zombies by hunkering down behind a barricade or going rogue.
  • Make your own maps using our fully-developed, easy-to-use custom entity set and in-depth tutorials.

Agent Red Productions takes pride in having created the most active zombie-based mod on the Source scene; new updates are being released just about every month!

Gamemodes

Infection

One player is chosen to become the host of the zombie infection - and must infect the rest of the players by tearing into their tasty flesh! This is the classic outbreak style of gameplay. Either the zombies rule the earth, or the humans retake what was theirs!

Survival

Survivors must defend themselves against the hordes of zombies NPCs for a specified amoutn of time. Be sure to keep the zombies off your back - once you go down, you're not getting back up.

Escape

Survivors only have a few minutes to escape before being overrun by zombies! No one must be left behind! One player is chosen to be the host of the infection at the start of the round. Better hurry, zombies don't raise themselves!

Holdout

Similar to Survival, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs. However like Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission is not only to survive the infection, but to contain it, which makes this gamemode notably harder than the others.

Overlord

Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a zombie overlord, a player is capable of killing Survivors for points either by using their zombie claws or by spawning their own army of zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is ever killed during the middle of a round, they are spawned as a Survivor and another zombie overlord is chosen to take their place. This continues until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.

Objective

Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their objectives before time runs out, they lose, making this gamemode the most versatile and open-ended as far as what objectives the Survivors are assigned to complete. As an added challenge, players never respawn once they are killed.

Extermination

At the beginning of the zombie apocalypse when there was still organized government, the Military was willing to do anything and everything it could to prevent the spread of the infection - even if it meant killing their own citizens. This fast-paced, epic deathmatch-style gamemode pitches the Survivors against the Military. Anything goes, and ultimately only one force can come out on top.

Screenshots

System requirements

Windows Windows
Minimum Recommended
Operating system (OS) Windows Windows 7 or later
Processor (CPU) 1.7 GHz Processor
System memory (RAM) 1GB+
Hard disk drive (HDD/SSD) 10GB*
Video card (GPU) DirectX® 8 level Graphics Card

Team

Zmsarplogo.jpg

Lead Developers
James Pizzurro (£cho) - Coder, Mapper, Compiler, Animator, Public Relations
Jordan Nolan (GlitchedSystem) - Coder
Developers
Harrison Burton - Mapper
Ryan Gaston (Stubby) - Mapper
(Sethen) - Mapper
Ryan (Undead) - Public Relations
Patrick Nielsen (Red Caste) - Public Relations
(Rusty) - Texture Artist, Compiler
Stephen Swires (SteveUK) - Coder
Ryan Gholson - Modeler
Jarlan Perez - Texture Artist
Chris Mathews - Modeler, Texture Artist
Wallace Fajardo - Modeler
Chris Roth - Texture Artist
Thanet Gasorntip - Mapper
Curtis Williams - Mapper
Michael Perron - Modeler
Brian Smith - Concept/Illustrator
Leonardo Carrion - Texture Artist/Animatior
Kai B. Sidler (woookieee) - Mapper
(Third Eye) - Mapper
Marcell James (NegroSaki) - Sound Artist
Kevin Greenlee (LoudCore) - Sound Artist

Tutorials

External links