Situation Outbreak: Difference between revisions

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(New page: {{BetaModSmall|engine=Source|download=http://www.zombiemodsource.info}} Image:Zmslogo.png ==Description== ZombieMod: Source is an up-and-coming Half-Life 2: Deathmatch modification for...)
 
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{{BetaModSmall|engine=Source|download=http://www.zombiemodsource.info}}
{{Orphan|date=January 2024}}
[[Image:Zmslogo.png]]
 
{{infotable
|type=g2
|engine=2
|img=[[File:Zmsheader.jpg]]
|dev=Agent Red Productions
|base={{hl2|4}}
|released=September 13, 2009
|lastver=v1.61 (January 28, 2010)
|moddb=mods/situation-outbreak
|download=http://www.situationoutbreak.info/
}}
 
{{TOC}}
 
==Overview==
Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.
 
==Description==
==Description==
ZombieMod: Source is an up-and-coming Half-Life 2: Deathmatch modification for the Orange Box engine. Currently, there are two different gamemodes: Infection and Survival. Two other gamemodes, Holdout and Escape, are still in development, though maps for both have already been released to the public.
This is not your average, run-for-your-life zombie mod. Quickly, here are a few things that set SO apart from the competition:
 
* A custom dynamic difficulty system that adjusts game difficulty in realtime based the Survivors' progress on a given map.
* Seven new, unique, awesome gamemodes, like Holdout and Extermination.
* A completely new arsenal of weapons – all developed in-house by Agent Red Productions.
* Survivors can buy weapons and ammo by cashing in points they earn for killing Zombies and zombie NPCs.
* Gain experience and level up for useful bonuses and powerups.
* Fight off hordes of zombies by hunkering down behind a barricade or going rogue.
* Make your own maps using our fully-developed, easy-to-use custom entity set and in-depth tutorials.
 
Agent Red Productions takes pride in having created the most active zombie-based mod on the Source scene; new updates are being released just about every month!
 
==Gamemodes==
===Infection===
One player is chosen to become the host of the zombie infection - and must infect the rest of the players by tearing into their tasty flesh! This is the classic outbreak style of gameplay. Either the zombies rule the earth, or the humans retake what was theirs!


In Infection, up to 32 survivors are spawned at the same time on the same team. After a certain amount of time, one of those survivors turns into a zombie. This player's mission is to "infect" all of the other players by slashing them apart with their zombie claws so that they may join his or her zombie horde. If all survivors are turned into a zombie before the survival time runs out, the zombies win the round. Conversely, if all of the zombies are killed before survival time runs out, survivors
===Survival===
win.
Survivors must defend themselves against the hordes of zombies NPCs for a specified amoutn of time. Be sure to keep the zombies off your back - once you go down, you're not getting back up.


In Survival, survivors spawn on a unique map, sometimes with several other friendly NPCs. Survivors must then try to, well, survive from waves of NPC zombie hordes until the survival time runs out. This gamemode is unique in that each map for this gamemode is very different.
===Escape===
Survivors only have a few minutes to escape before being overrun by zombies! No one must be left behind! One player is chosen to be the host of the infection at the start of the round. Better hurry, zombies don't raise themselves!


In Holdout, a fairly new gamemode that is still in development, you fight against waves of NPC zombies just like in Survival. However, an important difference is that you must defend a certain position on the map from the zombies. Should they enter the "defense zone", survivors lose. If the survivors manage to prevent this from happening however before the survival time runs out, survivors win. While this gamemode is not perfect yet, it is playable, and we are still continuing to improve it with each release.
===Holdout===
Similar to Survival, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs. However like Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission is not only to survive the infection, but to contain it, which makes this gamemode notably harder than the others.


In Escape, a gamemode similar to Infection in that it also involves player-controlled zombies, the survivors must find a way out of a building, complex, or situation without being killed from a trap or being turned into a zombie. Conversely, it is the zombies' mission to prevent the survivors from escaping at all costs. This gamemode is also still in the developmental stages.
===Overlord===
Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a zombie overlord, a player is capable of killing Survivors for points either by using their zombie claws or by spawning their own army of zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is ever killed during the middle of a round, they are spawned as a Survivor and another zombie overlord is chosen to take their place. This continues until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.


==Team==
===Objective===
;Lead Developers
Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their objectives before time runs out, they lose, making this gamemode the most versatile and open-ended as far as what objectives the Survivors are assigned to complete. As an added challenge, players never respawn once they are killed.
:£cho (Grey-Echo)
 
:Jordan (GlitchedSystem)
===Extermination===
At the beginning of the zombie apocalypse when there was still organized government, the Military was willing to do anything and everything it could to prevent the spread of the infection - even if it meant killing their own citizens. This fast-paced, epic deathmatch-style gamemode pitches the Survivors against the Military. Anything goes, and ultimately only one force can come out on top.
 
==Screenshots==
<gallery>
Image:Zmsingame1.jpg|'''Subway'''
Image:Zmsingame2.jpg|'''Deepice'''
Image:Zmsingame3.jpg|'''Terror'''
Image:Zmsingame4.jpg|'''Remains'''
Image:Zmsingame5.jpg|'''Chapel'''
</gallery>
 
== System requirements ==
{{Sysreq
|OSfamily = Windows
 
|minOS    = {{win7|4.1|nt=2}} or later
|minCPU  = 1.7 GHz Processor
|minRAM  = 1GB+
|minHD    = 10GB*
|minGPU  = DirectX® 8 level Graphics Card


;Public Relations
|recOS    = {{win10|4.1|nt=2}} or later
:Red Caste (P4TRICK)
|recCPU  = 2 GHz Dual Core processor
|recRAM  = 8GB+
|recHD    = N/A
|recGPU  = DirectX 9+ GPU with at least 512MB VRAM
}}


;Coders
==Team==
:Steve (SteveUK)
[[File:Zmsarplogo.jpg]]


;Mappers
;Lead Developers
:Harrison
:James Pizzurro (£cho) - ''Coder, Mapper, Compiler, Animator, Public Relations''
:Stubby
:Jordan Nolan (GlitchedSystem) - ''Coder''
:Sethen


All other jobs are being handled exclusively by the lead developers at this time. If you are interested in filling a position, please contact £cho, one of the lead developers, directly via email as soon as possible: '''MadKowa@gmail.com'''
;Developers
:Harrison Burton - ''Mapper''
:Ryan Gaston (Stubby) - ''Mapper''
:(Sethen) - ''Mapper''
:Ryan (Undead) - ''Public Relations''
:Patrick Nielsen (Red Caste) - ''Public Relations''
:(Rusty) - ''Texture Artist, Compiler''
:Stephen Swires (SteveUK) - ''Coder''
:Ryan Gholson - ''Modeler''
:Jarlan Perez - ''Texture Artist''
:Chris Mathews - ''Modeler, Texture Artist''
:Wallace Fajardo - ''Modeler''
:Chris Roth - ''Texture Artist''
:Thanet Gasorntip - ''Mapper''
:Curtis Williams - ''Mapper''
:Michael Perron - ''Modeler''
:Brian Smith - ''Concept/Illustrator''
:Leonardo Carrion - ''Texture Artist/Animatior''
:Kai B. Sidler (woookieee) - ''Mapper''
:(Third Eye) - ''Mapper''
:Marcell James (NegroSaki) - ''Sound Artist''
:Kevin Greenlee (LoudCore) - ''Sound Artist''


==External Links==
==Tutorials==
*[http://www.zombiemodsource.info/ The Official ZM:S Website]
* '''Server Administration'''
*[http://www.moddb.com/mods/zombiemod-source/ ZM:S on ModDB]
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_Manually Making a Dedicated Server - Manually]
*[http://www.fpsbanana.com/games/2248/ ZM:S on FPSBanana]
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_Using_Installer Making a Dedicated Server - Using Installer]
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_External_Hosting Making a Dedicated Server - External Hosting]
** [http://www.situationoutbreak.info/wiki/index.php?title=Configuring_MetaMod:_Source Configuring MetaMod: Source]
** [http://www.situationoutbreak.info/wiki/index.php?title=Configuring_SourceMod Configuring SourceMod]
* '''Mapping'''
** [http://www.situationoutbreak.info/wiki/index.php?title=Mapping_for_Beginners Mapping for Beginners]
** [http://www.situationoutbreak.info/wiki/index.php?title=Setting_up_Hammer Setting up Hammer]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Infection_Map Creating an Infection Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_a_Survival_Map Creating a Survival Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Escape_Map Creating a Holdout Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Escape_Map Creating an Escape Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Overlord_Map Creating an Overlord Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Objective_Map Creating an Objective Map]
** [http://www.situationoutbreak.info/wiki/index.php?title=Creating_an_Extermination_Map Creating an Extermination Map]


[[Category:HL2 Third Party Mods]]
==External links==
[[Category:Multiplayer Mods]]
*[http://www.situationoutbreak.info/ The Official Situation Outbreak Website] {{deadlink}}
[[Category:Steamworks games]]
*[http://www.situationoutbreak.info/wiki The Official SO Wiki] {{deadlink}}
*[https://www.moddb.com/mods/situation-outbreak SO on ModDB]
*[https://gamebanana.com/games/2248/ SO on GameBanana]

Latest revision as of 13:49, 20 June 2024

Situation Outbreak
Zmsheader.jpg
Download
TypeMultiplayer Game
DevelopersAgent Red Productions
EngineSource Source
Based onHalf-Life 2 Half-Life 2
Release Date September 13, 2009
Last Versionv1.61 (January 28, 2010)
 
ModDB

Overview

Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

Description

This is not your average, run-for-your-life zombie mod. Quickly, here are a few things that set SO apart from the competition:

  • A custom dynamic difficulty system that adjusts game difficulty in realtime based the Survivors' progress on a given map.
  • Seven new, unique, awesome gamemodes, like Holdout and Extermination.
  • A completely new arsenal of weapons – all developed in-house by Agent Red Productions.
  • Survivors can buy weapons and ammo by cashing in points they earn for killing Zombies and zombie NPCs.
  • Gain experience and level up for useful bonuses and powerups.
  • Fight off hordes of zombies by hunkering down behind a barricade or going rogue.
  • Make your own maps using our fully-developed, easy-to-use custom entity set and in-depth tutorials.

Agent Red Productions takes pride in having created the most active zombie-based mod on the Source scene; new updates are being released just about every month!

Gamemodes

Infection

One player is chosen to become the host of the zombie infection - and must infect the rest of the players by tearing into their tasty flesh! This is the classic outbreak style of gameplay. Either the zombies rule the earth, or the humans retake what was theirs!

Survival

Survivors must defend themselves against the hordes of zombies NPCs for a specified amoutn of time. Be sure to keep the zombies off your back - once you go down, you're not getting back up.

Escape

Survivors only have a few minutes to escape before being overrun by zombies! No one must be left behind! One player is chosen to be the host of the infection at the start of the round. Better hurry, zombies don't raise themselves!

Holdout

Similar to Survival, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs. However like Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission is not only to survive the infection, but to contain it, which makes this gamemode notably harder than the others.

Overlord

Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a zombie overlord, a player is capable of killing Survivors for points either by using their zombie claws or by spawning their own army of zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is ever killed during the middle of a round, they are spawned as a Survivor and another zombie overlord is chosen to take their place. This continues until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.

Objective

Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their objectives before time runs out, they lose, making this gamemode the most versatile and open-ended as far as what objectives the Survivors are assigned to complete. As an added challenge, players never respawn once they are killed.

Extermination

At the beginning of the zombie apocalypse when there was still organized government, the Military was willing to do anything and everything it could to prevent the spread of the infection - even if it meant killing their own citizens. This fast-paced, epic deathmatch-style gamemode pitches the Survivors against the Military. Anything goes, and ultimately only one force can come out on top.

Screenshots

System requirements

Windows Windows
Minimum Recommended
Operating system (OS) Windows Windows 7 or later
Processor (CPU) 1.7 GHz Processor
System memory (RAM) 1GB+
Hard disk drive (HDD/SSD) 10GB*
Video card (GPU) DirectX® 8 level Graphics Card

Team

Zmsarplogo.jpg

Lead Developers
James Pizzurro (£cho) - Coder, Mapper, Compiler, Animator, Public Relations
Jordan Nolan (GlitchedSystem) - Coder
Developers
Harrison Burton - Mapper
Ryan Gaston (Stubby) - Mapper
(Sethen) - Mapper
Ryan (Undead) - Public Relations
Patrick Nielsen (Red Caste) - Public Relations
(Rusty) - Texture Artist, Compiler
Stephen Swires (SteveUK) - Coder
Ryan Gholson - Modeler
Jarlan Perez - Texture Artist
Chris Mathews - Modeler, Texture Artist
Wallace Fajardo - Modeler
Chris Roth - Texture Artist
Thanet Gasorntip - Mapper
Curtis Williams - Mapper
Michael Perron - Modeler
Brian Smith - Concept/Illustrator
Leonardo Carrion - Texture Artist/Animatior
Kai B. Sidler (woookieee) - Mapper
(Third Eye) - Mapper
Marcell James (NegroSaki) - Sound Artist
Kevin Greenlee (LoudCore) - Sound Artist

Tutorials

External links