Hammer What's New: Difference between revisions

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#REDIRECT [[Valve Hammer Editor#Hammer 4.x (Source 1)]]
[[Category:Hammer]]
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==Major new features of the Valve Hammer Editor 4.1==
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* '''HDR tools support'''. High Dynamic Range levels can be compiled and run from Hammer.
* '''VGUI Model Browser'''. All new model browser with a full tree control and real-time 3D previewing of model geometry, rendered with the Source material system.
* '''Enhanced 2D and 3D Views'''. 2D and 3D views are now rendered with a unified Source materials system, allowing for real-time feedback of transformations in all viewports simultaneously, and much faster rendering of the viewports.
* '''2D model and displacement Rendering'''. Prop models and displacement geometry rendering in 2D viewports.
* '''Enhanced Auto Visgroups'''. A larger number of Visgroup categories, as well as an improved interface makes Visgroups more powerful.
* '''Autosave feature'''. Creates automatic, numbered backups of maps, with options for when and where backups are created.
* '''Paste Special enhancements'''. Provides options for renaming objects when pasted to avoid name collisions with automatic entity I/O fixup.
 
==Major new features of the Valve Hammer Editor 4.0==
 
* '''Source Engine materials system'''. Materials created with the Source Engine's advanced shader-based texturing system are properly rendered inside the Hammer Editor.
* '''Displacement surfaces'''. A new class of mesh geometry that can be sculpted into different shapes and connected to one another to create terrain and other complex surfaces.
* '''Input and Outputs entity system'''. Entities use a new method to trigger and connect to one another, offering a higher level of flexibility and control than ever before.
* '''Hierarchical VisGroups'''. Objects can now be in multiple VisGroups, and Visgroups can be organized in a hierarchical manner for easier selection and organization.
* '''Entity Helpers'''. New user interface controls that make editing parameters on entities such as spotlights and doors easier and clearer.
* '''Per-face Lightmap controls'''. Lightmap density can be controlled on a per-face basis for more control over the balance of visual quality and rendering performance.
* '''Sound Browser'''. Built-in browser to hear a preview of sounds available to level designers.
* '''Non-modal Entity Report and Check for Problems dialogs'''. Dialogs are now non-modal, allowing for changes in the level and camera controls while using the information in the dialog boxes.
* '''Smoothing Groups'''. Per-face control of lighting-based smoothing.
* '''Find and Replace'''. Functions to both search and replace for text in any entity name, parameter, input, or output.
* '''Selection Mode toolbar'''. A new toolbar to control the impact of groups and entities upon the selection tools.
* '''Overlays'''. A new type of texture entity, similar to decals, but with far greater control over how it is applied to surfaces.

Latest revision as of 14:17, 9 October 2023

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