User talk:Fitzroy doll: Difference between revisions

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Hi.. Just suggesting that you use the preview button to prevent cluttering the recent changes list. [[User:Jupix|Jupix]] 13:17, 18 Apr 2006 (PDT)
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[[User_talk:Fitzroy_doll/archive1|talk archive 1 - don't edit]]


== Entity category organisation  ==
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Hi, I was the one that removed the [[Npc manhack]] from the entity category. The reason I removed it was all NPC's are entities and thus NPC could therefore be a subcategory of [[:Category:Entities]]. What was the specific reason you wanted it added back? --[[User:Brandished|brandished]] 19:10, 24 March 2009 (UTC)
Leave me a message...


::Please do not do this. The [[:Category:Entities]] page is among the most useful in this wiki, as it provides a fast index to all Source entities. It's fine to create subgroups such as NPCs (that's what the Categories are for), but the categories are not mutually exclusive and should not be treated as such. --[[User:Fitzroy doll|Fitzroy doll]] 19:46, 24 March 2009 (UTC)
== I have a questions ==


::::To be more specific, how is the [[:Category:Entities]] page useful to you? In what situation or for what use do you need to see all entities for all Source based game in one giant list? This is what I'm not understanding, I can't think of any use I, myself, would have for a list of that type type, nor could I see it being helpful to anyone else.  --[[User:Brandished|brandished]] 01:15, 25 March 2009 (UTC)
Hello!!!! I have a questions)) How to find out, what textures are present on a map, including decals and overlays?? How them to add in a map? :-)
:::::It's useful to me on a regular basis as an index of Source entities, so that I can go straight to the page I need, but that is beside the point. Categories are not folders - a page can and should exist in several at the same time. Furthermore, it's bad form to make unilateral changes like this without [[:Category_talk:Entities|discussing]] it on the relevant page first. If you don't want to revert your Category edits I will do it.--[[User:Fitzroy doll|Fitzroy doll]] 09:10, 25 March 2009 (UTC)
::::::There is a search function you know. --[[user:TomEdwards|TomEdwards]] 09:17, 25 March 2009 (UTC)
:::::::Yes I'm aware of that. It's faster, however, to just go to the 3 page index and find the entity you need. In what way is this controversial?--[[User:Fitzroy doll|Fitzroy doll]] 10:29, 25 March 2009 (UTC)
::::::::There is a seperate [[List_of_entities| list of entities]] that lists them by type and name, it's much easier to use if the page is kept up to date. While having entities in both a general category and a specific category should be done, i personally prefer using the page that lists them by type and name. [[User:Solokiller|Solokiller]] 12:51, 25 March 2009 (UTC)
:::::::::Yes, but the problem with that list, as has been pointed out in the [[:Talk:List_of_entities|discussion]] is that the list of entities is incomplete and is arranged according to arbitrary categories. Furthermore, it requires someone to keep it up to date, which isn't always being done. The "Entities" Category tag is a simpler and more effective solution, as it only requires a small edit on each entity page to keep the list of entities up to date.


:::::::::The rule has always been this: if the article refers to an "[[Entity]]" (as opposed to a tutorial or other information), then the article gets the "Entity" Category tag. It can then be sub-categorised according to the game in which it is available, whether it is an npc, a brush entity, a node and so on, but everything is an entity first. This was working fine up until the recent edits.--[[User:Fitzroy doll|Fitzroy doll]] 13:32, 25 March 2009 (UTC)


::::::''It's useful to me on a regular basis as an index of Source entities, so that I can go straight to the page I need, but that is beside the point.''  You still not answering my original question though. What are you doing were you need to see every Source based entity ever made at the same time, creating some all inclusive mod similar to GMod? Honestly, I'm not trying to get on your nerves or argue with you, I'm just trying to see how you were using the page so I could see if we could compromise or if there was some use for the category I was overlooking.  My problem is the way the categories are set up now there is no clear delimiters as to which game / mod certain entities are available for. I mainly use the entity categories in relation to level design for specific games.  When I'm trying to recreate certain features from other maps, I like to know what entities are available and if there are other options.  I was using the guidelines on WiKipedia (as the VDC mostly has from the start) as a basis for categorization. Recategorizing articles is a pain, it can be very time consuming as many pages have to be manually edited one at a time with the categories tags not always being obvious (and you are at the mercy of transfer timeouts and network outages, unless you have direct access to the server). On the other hand, creating an entity list is fairly trivial (for me anyways), I can easily generate a list of all available entities for any Source game that I can access through Hammer in a matter of 2 or 3 minutes using scripts.  --[[User:Brandished|brandished]] 16:37, 25 March 2009 (UTC)
I would not refuse to play in your mod, but I can't download it(((
 
 
 
Trully yours!!!
 
--[[User:Kostya|]{o$Тя]] 11:12, 6 February 2010 (UTC)

Latest revision as of 04:14, 6 February 2010

talk archive 1 - don't edit


Leave me a message...

I have a questions

Hello!!!! I have a questions)) How to find out, what textures are present on a map, including decals and overlays?? How them to add in a map? :-)


I would not refuse to play in your mod, but I can't download it(((


Trully yours!!!

--]{o$Тя 11:12, 6 February 2010 (UTC)