VERTEX BUFFER SIZE: Difference between revisions

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The '''VERTEX_BUFFER_SIZE''' is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.
The '''VERTEX_BUFFER_SIZE''' is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.


== Resolution to VERTEX_BUFFER_SIZE ==
==Resolution to VERTEX_BUFFER_SIZE==
 
[[File:Vertex_buffer_error_1.jpg|thumbnail|200px|This is an example of a brush with too many vertices. Note that the brush in this image is also non-convex. It has incorrect geometry!]]This happens when your map is clogged up with too many brushes/brushes with many vertices. Try making small brushes that are close to each other a [[func_detail]]. Do this to as much of the map as possible to stop this occuring.
This happens when a brush/or several brushes are grouped, causing too many verticies to be rendered on one object. To fix the problem, tie these high vertice brushes/grouped brushes to a "func_detail" entity, and that should fix the problem. If the error persists, its most likely that you missed a brush or two, so just go over your map again to checking if there's any others that have a high vertex count.
 
[[Image:Vertex_buffer_error_1.jpg|This is an example of a brush with too many vertices]]


[[Category:Level_Design]]
[[Category:Level Design]]
[[Category:Modding]]
[[Category:Modding]]
[[Category:Errors]]
[[Category:Constants]]
[[Category:Constants]]

Latest revision as of 17:42, 18 July 2025

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The VERTEX_BUFFER_SIZE is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.

Resolution to VERTEX_BUFFER_SIZE

This is an example of a brush with too many vertices. Note that the brush in this image is also non-convex. It has incorrect geometry!

This happens when your map is clogged up with too many brushes/brushes with many vertices. Try making small brushes that are close to each other a func_detail. Do this to as much of the map as possible to stop this occuring.